Crazy Jerome
First Post
But here I disagree. I started solely within the "tabletop generation" but as technology became available I was also part of the "videogame generation." I never once, during any video game, felt like I was fighting against the machine. And I never got that sense from any other videogamers over the years.
I did get that adversarial sense from the early table-top games I played. I believe the adversarial relationship in those games came from a combination of differing viewpoints when the rules left the GM to adjudicate mixed with maturity level over how those differing viewpoints were shared and resolved. For me 1E AD&D was extremely adversarial, but I think looking through today's lens it would have been much less so. Older posters (looking at you old man @Mark CMG) who I've spoken with personally have confirmed this viewpoint IMO because they did not encounter the same issues I did because they were at a different maturity level when they encountered them.
Yeah, the idea of "DM as adversary" has always been with us. It's been alternately supported and condemned since Dragon was accepting letters to the editor. I rather think that rather than telling new gamers to do or not do that, it would be a better idea to tell them when and how it was generally appropriate to be an adversary, and when not.
For example, in a game where the players want to explore a world and feel that their characters are challenged by it at times, it is entirely appropriate to get into the mindset of the monsters and play them as they would act. That is, I'm not CJ the DM using these 5 orc tokens to try to whittle down every hit point, with focus fire. Rather, I'm CJ getting into the heads of 5 orc creatures that are bloodthirsty and really don't like the characters. Which means that if your character does something particulary unlucky or stupid, they might kill him in their general bloodthirsty pursuit.

OTOH, in a game where it is understood that the players are going to explore the dungeon and enjoy the tactical challenge of fighting the monsters, it might be the other way around. Sure, you want to color those "orc tokens" to make them as vibrant as you can, but the fun for this group is that the DM will be working as a more or less neutral party, but using the tactics of the creatures to keep the challenge there.
The number and type of orcs to pick in the above might be different, too. You probably don't want to be in the adversarial mindset when making that decision, for either group.