I agree completely. Similarly, he opens his piece with an odd idea of what's quintessentially simulationist:If his notion of a nod to realism is "a detailed list of polearms", then he's on completely the wrong track.
Certainly, the roots of the game lie in simulation. The game distinguishes between the damage a sword does from a spear, for example.
Really? Distinguishing the damage between a sword and a spear is profoundly simulationist? I have no trouble imagining a more "realistic" game -- say, Warhammer -- not bothering with that distinction.I agree that realism is important to the extent that the audience values it -- or recognizes it -- and I agree that if people are laughing at the absurdity of the rules, they need to be more realistic, but a game can most certainly be more complicated and less fun without being more realistic.Realism is important to the extent that the audience values it. If people are laughing at the absurdity of the rules, they need to be more realistic. If people give up the game because it's too complicated and not fun enough, then it's too realistic.
Realistic and detailed are not synonyms; neither are abstract and unrealistic. Many realistic war games are extremely abstract compared to D&D, especially compared to 4E. (Many are painfully detailed, too, of course.)