Nemesis Destiny
Adventurer
I do too, but some of my players need some encouragement to "think outside the box," or rather to "think outside the stat-block."I like that to be the norm rather than the exception.![]()
I do too, but some of my players need some encouragement to "think outside the box," or rather to "think outside the stat-block."I like that to be the norm rather than the exception.![]()
It only adds additional adjudication if the DM wants it to.
And ease of play also includes things like making it less subject to rules-lawyering, which the DM-call-as-rule certainly does.
I still hold that reinforcing choice is not bad design.
I do too, but some of my players need some encouragement to "think outside the box," or rather to "think outside the stat-block."
It's just as easy to say that now - takes 5 seconds."The DM decides" requires an addional decision to be made, or as you put it forth in your example, the players asks the DM to make the decision and the DM not wanting to be bothered makes the decision to not make the decision. In a game where it is automatic, the question of making a decision doesn't arise. The ten by ten by ten room is toast.
I find it eases play to have the final decision rest in my hands. Clearly, this is not universal. I suspect that in a tourney situation, or LFR, it will just be skipped over.That's the opposite since as I point out in the tourney situation above, the added decision-point creates problems whereby one DM might rule one way and another the opposite on a question that never need some up in the first place. Again, an added decision that need never have been written into the rules. This is not ease of play.
I disagree. I think that having the freedom to decide what happens on an individual basis hardcoded into the rules is excellent design.The choice came when the player decided to throw the fireball. Adding new ambiguity to the situation through requiring additional adjudication is bad design.
Feel free. Certainly nobody is stopping you
An interesting mechanic.
I also have a mechanic in my home games that allows players to do things that are outside the descriptions of their powers. I lifted the concept from someone in the 4e section, and basically it is an encounter power that is called "Do Something Cool" which allows for precisely the kind of tricks you mentioned (subject to any DM-imposed limits, naturally).
"The DM decides" requires an addional decision to be made, or as you put it forth in your example, the players asks the DM to make the decision and the DM not wanting to be bothered makes the decision to not make the decision. In a game where it is automatic, the question of making a decision doesn't arise. The ten by ten by ten room is toast.
I didn't find the previous reference to a torch, but think it really depends on the wording of the rule.I made an comment before of a torch. Does the description of the torch ever mention that it can set things ablaze? If it doesn't then the DM has one of several options, he can decide that because the torch does not mention it sets things ablaze, it can't. Or he can use some common sense and make a rules adjudication that makes sense for that table at that moment.
I think that having the freedom to decide what happens on an individual basis hardcoded into the rules is excellent design.
I prefer the design that leaves the door open for the DM rather than the one that boxes him to the rules as written.
The example listed after the rules text is just that - an example of a situation. The actual rule specifically allows the DM to decide whether or not objects in the burst are targetted. Whether or not you agree with that interpretation is not the issue. That is a valid interpretation, according to RAW.
What I "admit" is that the rule was clarified, to make it clear that the DM was free to decide (just like always).
I responded to this upthread, with the comment that those PCs are epic demigods and so hardly common inhabitants of "the land" - and suggested that the overall fiction of the campaign should be developing to reflect this.