Wednesday Boy
The Nerd WhoFell to Earth
The new Legends and Lore by Monte Cook is up:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Out of Bounds)
Personally I think it's essential for the GM to have some solution for the challenges they present to the players. I think when the solution is a straight skill check against a TN, the game loses the necessity for creativity and becomes boring. But I've also played in games where the GM expects the PCs to come up with a solution for a challenge and the game stalls because the players have a hard time figuring out how to overcome the challenge and the GM has no idea how to get them around it. That usually leads to a long bout of frustration and then the GM unsatisfyingly handwaving the party through.
Ideally I like for the GM to have an idea of how the party could overcome the challenge but be open to solutions that the players come up with too. It rewards player creativity but has a failsafe so the game won't hit a roadblock.
Thoughts?
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Out of Bounds)
Personally I think it's essential for the GM to have some solution for the challenges they present to the players. I think when the solution is a straight skill check against a TN, the game loses the necessity for creativity and becomes boring. But I've also played in games where the GM expects the PCs to come up with a solution for a challenge and the game stalls because the players have a hard time figuring out how to overcome the challenge and the GM has no idea how to get them around it. That usually leads to a long bout of frustration and then the GM unsatisfyingly handwaving the party through.
Ideally I like for the GM to have an idea of how the party could overcome the challenge but be open to solutions that the players come up with too. It rewards player creativity but has a failsafe so the game won't hit a roadblock.
Thoughts?