Anyway, I hope this post goes a bit further in explaining why I think that good rules don't need to be broken (but can benefit from supplementation), and also why I think that 4e is not the fictional-positioning-killer that it is sometimes painted as (including by implication, I think, in Monte's column).
What if the D&D game rules say bend the rules for narrative effect and for the maximum game fun?
I'm not sure what you've got in mind, but my default response is - those are bad rules. (As I posted upthread, I don't think this is what p 42 says.)
What if I read a preview of a new
werewolf rule and I think that rule is stupid because it does not take the game world seriously and it primarily exists for tactical combat purposes.
You wrote that page 42 exists to supplement the existing rules, not break/ignore them. So I imagine some "out of bounds" roleplaying that attempts to encompass the rule.
DM: Your foe, Larry, hits you with his Fist of Stooges!
Player for Curly: (player thinking out of bounds) I don't want my Curly to kick Moe again! I want to control my Werewolf instincts.
DM: OK, Make a Will check to not kick Moe.
Player for Curly: Damn, I fail.
DM: You kick Moe, again.
Player for Curly: "Moe, you idiot, stop standing next to me when Larry is punching me. Or just wait until Stage 4 when I become a proper werewolf and lose the silly knee-jerk reaction in human form!"
Player for Moe: I still can't believe this is happening. I'm not moving away. The next time that Larry punches Curly, I'm going to disbelieve Curly's Kick as an illusion!
...OR...
DM: You kick Moe, again.
Player for Curly: (player thinking out of bounds) Why?
DM: Um, your feral instincts cause you to lash out in wild rage at Moe
Player for Curly: (player thinking out of bounds) Why don't I lash out at Larry who attacked me?
DM: Um, because your feral rage makes you irrational
Player for Curly: (player thinking out of bounds) If I'm so irrational, why do I consistently attack an adjacent ally and not any random adjacent creature?
DM: Um...
Player for Curly: (player thinking out of bounds) I will embrace my inner Werewolf! I attack Bob with my fingers and teeth!
Player for Bob: (player thinking in bounds) Ow! Why did you do that?? The rules for Stage 4 of the Werewolf Curse only state that...
In your game, you give wonderful examples of your 4E gameplay that allow lots of 'out of bounds' roleplaying, but I always end up finding some tidbit about 4E that undermines my budding confidence. Do you see why I feel that "out of bounds" roleplaying keeps hitting a disconnect when the system rules don't account for it? I still think that Monte has a good point.