JamesonCourage
Adventurer
The point is that there are issues, such as bad DMing, which you cannot solve with mechanics, and worse, that such attempts to "fix" bad DMing with rules actually have an impact on the game that makes it poorer for it.
And I agree.
I wish people would realize that the rules are a tool. They are not the game. They cannot fix people. It's people who make or break the game. It's people who are pouring their imaginations into it that create the game itself. The rules books are just tools. Numbers. Dead equations on paper.
The rules are not the game. The game is not the rules.
What the manual should do in that regard is provide sound advice to prospective players and DMs that lays out what skills will serve to make for a great game, and how to develop these particular skills from there. After, if players and DM decide instead to just use the tables in the book and discard the actual advice around them, the fault's on them, not on the rules book.
I hope that's the case. I recently finished my 353 page RPG. 50 pages pf it is an example setting, to help show mechanics in use (as well about 5 pages of that deals directly with mechanics, while the rest deals with guiding potential GMs towards other, more useful areas (in my mind). Though I spent a lot of time trying to come up with a very balanced game mechanically, I don't think it's the most important aspect of play, and my Running a Game chapter is definitely colored by that perspective.
If his point is that in the future, he thinks it would be more useful to include rules to help everyone have a good time, and more advice on how to have a fun game, that seems like a good idea. He is going to run into the problem of different ideas of fun, but if he keeps things pretty broad it'll be useful enough. Just touch on different preferences, and strongly highlight communication within the group. Then when the group comes to a compromise, have a blast with the advice given, and the rules crafted for fun. Just my thoughts, though, if that's the direction he's going.
As always, play what you like
