Pretty much all of that can easily be done with a Rogue using the correct background and either Multiclassing or a few feats.
This is the symptom of a few problems:
- You can say the same thing about almost any class, especially those that are "hybrids." What is a paladin if not a fighter/cleric? What is a cleric if not a fighter/mage with buffs and heals? What is a druid if not a mage or cleric with a specific spell list? I think it's pretty clear that the bard -- this kind of bard -- has its own D&D identity that makes it viable as an independent class.
- The "rogue" is a class so broad as to be meaningless. Literally every non- or lightly- magical person who doesn't wear heavy armor has been shoehorned into the rogue at one point or another. So saying the rogue can handle this archetype is like saying everyone who uses weapons should be a fighter or everyone who uses magic should be a wizard. Sure, if we were going for a limited number of classes. But the Bard as I described it earns its class by being distinct from the Bilbo Baggins/Grey Mouser/James Bond that the D&D rogue has been part of.
- That there should be a distinct Bard class is probably not at issue by WotC. What is at issue is what form that class should take in 5e. The full-spellcasting bard doesn't appear to satisfy what I want a bard to be (which is, in part, not a master of arcane magic).
I think making the Bard a full caster with its own spell list (which is likely, since even the Sorcerer is getting his own list) can open a lot of possibilities and reinforce the class' own identity.
In what way does a full spell list make the Bard a jack-of-all-trades better at versatility and unexpected combos than a broader ability to pull on more elements?
TwoSix said:
I'm wondering if (and also hoping) that the Bard managed to charm the Wizard into giving him the Enchantment school.
I can't imagine that would make people who want to play Enchanter wizards very happy. It also wouldn't make
me very happy.
Also, I think it's a little silly to have a class defined as "Able to do a bit of everything" when you have a open multi-classing system that will allow you to do, well, a little bit of everything! If you want a skilled trickster who's good with a blade, make a Fighter/Bard. Or go Druid/Bard if you want to mix in some Celtic goodness.
That's part of why in my mind, the bard is the master of "the whole being greater than the sum of the parts." Bards take a little bit of magic, a little bit of combat, and a little bit of flourish, and make the harmonious union of the three a lot stronger than any one element can be on its own. You can be a druid/mage/fighter/rogue and be broad and unfocused, OR, you can be a Bard, and be focused on your versatility.
It might help to characterize it in terms of what it might look like in my mind:
You've got a
druid who is good at plant an animal magic. At higher levels, it becomes awesome at controlling plants and animals, making trees walk and befriending monstrosities and turning into wooly rhinoceroses. The ultimate nature warrior!
You've got a
thief who is good at stealth and skullduggery. They bluff and hide and do a little sneaky biz. At high levels, they become awesome at stealth and skullduggery, being nigh invisible and effortlessly successful.
You've got a
fighter who is good with weapons and armor. They hit things hard, and take hard hits. At high levels, they become nearly invincible, with a sword arm that decapitates giants.
You've got a
wizard who is tapped into the mysterious otherworld. At low levels, they're twinkling lights and magical force, at high levels, they're turning enemies into toads and transcending dimensions.
You've got the
bard. They do nature magic, they are tapped into the otherworld, they are skilled at skullduggery, and they're handy with a blade. But what makes the bard special is their ability to blend these.
They're not just good with a blade. Their sword-slices are enchanted with eldritch magic. They duel with the land itself aiding them. They fight with a skillful flourish that makes them unpredictable. They blend their disparate skills into being an awesome warrior.
They're not just handy with some tweety birds. Their bond with nature is deep and mystical. They transform creatures with their enchantments, they fight with the speed of a hummingbird, climb with the agility of a squirrel, they know the pulse and needs of the natural world.
They're not just dabblers in the arcane. They know the arcane energy that lies within every body movement and sound, and that magic makes their blades sparkle, makes their eyes twinkle, and makes life bend to their will.
They're not just skillful charmers and dilletantes in lore. They use words to hypnotize, to speak with the wild creatures of the world. They know the legend they are forging with their blade is stronger than the armor of their enemies, and that gives them power.
The best D&D bards are things like the Harpers, or Elan, and these things are not about magic. They're about using magic as one skill among many.
I imagine the kind of bard I want is probably going to be somehow possible in 5e, but I'd like to know why they thought full spellcasting was The Thing That Was Good. It's not clear to me from here how that helps.