This is a very curious claim.This is the bit that caught my attention. Too true. I've noticed a strong correlation between balance and boring-ness.Building everything in perfect balance would lead to a boring game.
If something is balanced - or "in the balance" - then the outcome is uncertain.
If something is out of balance - or "imbalanced" - then the outcome is to some degree predetermined.
How?I have experienced the opposite.
How?
This is a very curious claim.
If something is balanced - or "in the balance" - then the outcome is uncertain.
If something is out of balance - or "imbalanced" - then the outcome is to some degree predetermined.
How can the former be less exciting than the latter?
When a game is unbalanced, one subset of strategies will dominate (or get dominated). So it's easy to predict that those strategies will win - or be way more likely to get used in the first place - so the outcomes are fairly predictable.
So depending on how you look at it... a balanced game AND an unbalanced game can have fairly predictable results. And depending on who you are... it will indicate which type of results you prefer and which type you find "boring".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.