Warbringer
Explorer
https://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130729
Starting to look closer at the math(s)
We're instituting a consistent bonus progression for characters that ranges from +1 at 1st level to +6 at 20th level for attacks, checks, and saving throws.
For characters who are truly experts in some areas, that bonus can go as high as +12 for checks.
The optional skill system allows you to reach +12, but only for specific checks that map to the traditional D&D skill system as seen in 3rd Edition and 4th Edition. For instance, a 20th-level cleric who maxes out the Sense Motive skill might be at +6 for Wisdom checks and at +12 for Sense Motive checks.
We're plotting out monster saving throw DCs by level so that lower level critters have lower save DCs than higher level ones. (Comment: this will have an impact on bounded accuracy of lower level critters)
We're pushing the DCs used by player character casters down a bit and factoring effective spell level into the equation. Thus, a high-level wizard has lower saving throw DCs for weaker spells and higher ones for stronger ones. (Comment: as suggested here many time)
It's not clear if we'll continue to use a skill die or swap to a flat bonus. We're going to focus on getting data about this question in the next round of surveys.
Starting to look closer at the math(s)
We're instituting a consistent bonus progression for characters that ranges from +1 at 1st level to +6 at 20th level for attacks, checks, and saving throws.
For characters who are truly experts in some areas, that bonus can go as high as +12 for checks.
The optional skill system allows you to reach +12, but only for specific checks that map to the traditional D&D skill system as seen in 3rd Edition and 4th Edition. For instance, a 20th-level cleric who maxes out the Sense Motive skill might be at +6 for Wisdom checks and at +12 for Sense Motive checks.
We're plotting out monster saving throw DCs by level so that lower level critters have lower save DCs than higher level ones. (Comment: this will have an impact on bounded accuracy of lower level critters)
We're pushing the DCs used by player character casters down a bit and factoring effective spell level into the equation. Thus, a high-level wizard has lower saving throw DCs for weaker spells and higher ones for stronger ones. (Comment: as suggested here many time)
It's not clear if we'll continue to use a skill die or swap to a flat bonus. We're going to focus on getting data about this question in the next round of surveys.
Last edited: