The issue with the proposed system is that it's an arbitrary reward system, unlike most of the other systems. Other systems use a player initiated system. The player chooses to get the reward in exchange for something concrete, like taking a negative or a flaw. In this system, the player can play his role all he likes, it's entirely up to the DM if he gets his golden nugget. I don't really find anything similar between say Fate and the D&D Best Lead Actor in a Mini-Series Award.
If the mechanic is built into the system and becomes part of class abilities, feats, skills, spells, etc, it becomes a much more difficult mechanic to remove from the game if it doesn't interest you. If a character class needs the mechanic to use their abilities and the DM refuses to use it in the game, he may have unintentionally removed a class option from the game. I think that's a valid concern with any core mechanic.
I really enjoy well thought out RP mechanics in games that function to provide complications and interesting story possibilities. This isn't one of them (at least not in its current form of "dance for me puppet and gain a carrot").
I hope they spend some time rethinking the mechanic. There are lots of inspirational mechanic floating around in other games that can provide a better framework for RP support.
Keep working on it Mike.
If the mechanic is built into the system and becomes part of class abilities, feats, skills, spells, etc, it becomes a much more difficult mechanic to remove from the game if it doesn't interest you. If a character class needs the mechanic to use their abilities and the DM refuses to use it in the game, he may have unintentionally removed a class option from the game. I think that's a valid concern with any core mechanic.
I really enjoy well thought out RP mechanics in games that function to provide complications and interesting story possibilities. This isn't one of them (at least not in its current form of "dance for me puppet and gain a carrot").
I hope they spend some time rethinking the mechanic. There are lots of inspirational mechanic floating around in other games that can provide a better framework for RP support.
Keep working on it Mike.