Stormonu
NeoGrognard
Throw in Flaws and Perks and we might have a modern roleplaying system
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I do find it rather odd that D&D has never adopted such a system outside of 3E's Unearthed Arcana. I think I'd like it as an optional module in the core rulebook (in the way that Non-Weapon Proficiencies were optional in 2E's PHB), and I'd really have to test drive it to see how this is going to actually work in D&D. Quest cards in 4E seemed a great idea when they were presented (I used them for Keep on the Shadowfell), but I doubt everyone would agree they want them in their game. Sure, put Inspiration in the book, but make it clear it's an optional module from the start.

I do find it rather odd that D&D has never adopted such a system outside of 3E's Unearthed Arcana. I think I'd like it as an optional module in the core rulebook (in the way that Non-Weapon Proficiencies were optional in 2E's PHB), and I'd really have to test drive it to see how this is going to actually work in D&D. Quest cards in 4E seemed a great idea when they were presented (I used them for Keep on the Shadowfell), but I doubt everyone would agree they want them in their game. Sure, put Inspiration in the book, but make it clear it's an optional module from the start.