howandwhy99
Adventurer
This week's Mike Mearls article - found here
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It sounds like they are moving some skills to the ability list. Think movement speed not needing a skill check. But each ability comes with a "training rank".
He uses STR as an example. It would have a Score, Modifier, & Rank. 4E's athletics, swim, and climb skills could be removed [presumably they could come back for more complex games]
Opposed checks are also mentioned.
Only one roll is made, this by the active player. The passive player/character uses their Rank to set the other's DC (or target number).
His examples include sneaking, listening, and spotting. And players actions can raise or lower the rank / DC as mentioned in last week's column.
My comments: This sounds like a skill system with leveling tied into each skill. Personally, I don't care for skill systems at all, but it will be interesting to learn how ranks are advanced and if they are tied to character levels or class levels.
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It sounds like they are moving some skills to the ability list. Think movement speed not needing a skill check. But each ability comes with a "training rank".
He uses STR as an example. It would have a Score, Modifier, & Rank. 4E's athletics, swim, and climb skills could be removed [presumably they could come back for more complex games]
Opposed checks are also mentioned.
Only one roll is made, this by the active player. The passive player/character uses their Rank to set the other's DC (or target number).
His examples include sneaking, listening, and spotting. And players actions can raise or lower the rank / DC as mentioned in last week's column.
My comments: This sounds like a skill system with leveling tied into each skill. Personally, I don't care for skill systems at all, but it will be interesting to learn how ranks are advanced and if they are tied to character levels or class levels.
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