Vigilance
Explorer
Yeah... I considered that, making the game more "gritty".
Certainly a dark ages game should have a little edge to it imo... the accounts of the battles seemed really pitched, and those involved seemed to feel their very national identities were at stake.
This to me was not the case in, say, the Hundred Years' War, which seemed more a war for European influence than survival.
On the other hand, dying from an infected sword wound doesn't seem like something most players would enjoy, so I mostly stuck to the regular combat system.
Also, a couple of the prime campaign models of the period I hope to write, Charlemagne and Arabian Nights are a couple of the least gritty legends you will ever read, so I took that into account somewhat when designing the basic rules.
Chuck
Certainly a dark ages game should have a little edge to it imo... the accounts of the battles seemed really pitched, and those involved seemed to feel their very national identities were at stake.
This to me was not the case in, say, the Hundred Years' War, which seemed more a war for European influence than survival.
On the other hand, dying from an infected sword wound doesn't seem like something most players would enjoy, so I mostly stuck to the regular combat system.
Also, a couple of the prime campaign models of the period I hope to write, Charlemagne and Arabian Nights are a couple of the least gritty legends you will ever read, so I took that into account somewhat when designing the basic rules.
Chuck


