Leif's DISCONTINUED GURPS Traveller Game -- IC01

Kaira, looking around first, speaks up. "Look, I know a guy who can probably cut said gemstones. Well, I know he can. And he owes me. Big time. I say let's go for it."
 

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Inthe/Glisten en route to Edenelt/Trin's Veil -- in the "High Passage" Bar

Slim beams at Kaira and says, "Ahh, that's the spirit! I had a feeling that you folk were the adventurous type." ;)
 

Zoe rolled her eyes. Technically she was 'captain,' but she rarely pulled the leash tight unless the ship itself was in danger. As far as she was concerned, if the crew wanted to risk their lives hunting gems, so be it.

She transferred some credits from the ship fund and put the resulting credchit on the table.

"Two fifty up front," Zoe said. "You get the rest once we verify your story. I'm not paying you five hundred credits so we can hunt around an old cave while you skip the planet."

"Where is this crabby treasure trove then?"
 

Inthe/Glisten en route to Edenelt/Trin's Veil -- in the "High Passage" Bar

Slim says, "As I said, it's near Szeewochen Downport South, but if you want specifics...," he pulls out a gps unit and gives you the precise coordinates.
 

Spider quietly continues his searching on the computer, switching to Croubeks, the Southern Continent and local laws that might be relevant to what the group is considering.
 

Inthe/Glisten en route to Edenelt/Trin's Veil -- in the "High Passage" Bar

Spider finds pictures of some Croubeks, anatomical diagrams of them, and basically anything/everything else that can be found in an encyclopedia or biology text. Likewise regarding the southern continent. (Let me know if there are specific things Spider is looking for. As far as the laws are concerned, Croubeks are always 'in season' for hunting with any weapons desired, since they are considered a nuisance animal, but you will need to get a permit (good for one Inthe year) to legally harvest the critters, which costs 125 CR and will cover the entire group.
 


OOC: That pretty much covers it. Spider will order up a hunting permit.
OOC: Done and done! Since I really have no idea what the date is, just pick one to be the expiration date. We'll say the current year in Inthe reckoning is, um, 2942. Sound ok?

OOC: Our *new* 'Lesser Striped Gruffle' is expected to join the party anon! :D
 
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Kaira looks over the group. "I'm no hunter, but I've hunted, if you know what I mean. How many of you can handle a rifle? Or some kind of personal projectile weapon? I'm no expert myself. My weapon of choice requires getting up close and personal. Something with which I am particularly skilled."

"Also, we need to make sure we're properly geared for this hunting trip. I've got a set of supplies for myself, and I recommend that the rest of you make sure you have gear. Especially food and water. We have no idea what we can forage off the land."

[sblock=What Kaira Plans to Bring]
Secure-Encrypted Tiny Radio Communicator (TL9): 1-mile range. $550, 0.05 lbs., 2A/10 hr. LC4
Night Vision Goggles (TL9): Night Vision 9 and 4x magnification. $1,000, 0.3 lbs., 2B/100 hr. LC4.
Pack of 20 Survival Rations (TL9): $40, 1lb ea.
Mini Flashlight (TL9): $10, 0.25 lbs., B/24 hr.
Pack of 20 Glow Sticks (TL9): $40, 0.1lb ea.
Inertial Compass (TL9): It gives a +3 bonus to Navigation (Air, Land, and Sea). $120, 0.2 lbs., A/200 hr.
Envirobag (TL9): $160, 3 lbs., C/24 hr.
Filtration Canteen (TL9): $180, 1 lb. (empty) or 3 lbs. (full). LC4.
Vapor Canteen (TL9): It has a capacity of one quart, and adds a +2 (quality) bonus to Survival skill for an individual living off the land. $450; 2 lbs. (empty) or 4 lbs. (full), B/100 quarts. LC4.
Survival Watch (TL10): It includes a biomonitor (p. 197), a chronometer, a GPS (p. 74) receiver, an inertial compass (pp. 74-75), a magnetic compass, a homing beacon (p. 105), and a tiny computer (p. 77) with a small 2-D display (aboutone square inch). $300, 0.5 lbs., B/3 months. LC4.
Rope 1/8” diameter (TL9): Supports 400 lbs. 10 yards of line: $2, 0.1 lb.
Laser Pistol + Laser Sight (TL10): +1 to Skill at 1/2 D, Dmg 3d(2) burn, ACC 6, Rng 200/600, WT 1.5/C, ROF 10, Shots 33(3), ST 4, Bulk -2, RCL 1, Cost $1,100, LC 3.
7.5mm Holdout Pistol (TL9): Dmg 2d pi, ACC 1, Rng 100/1,200, WT 1/0.2, ROF 3, Shots 18+1(3), ST 6, Bulk -1, RCL 2, Cost $240, LC 3.
Tailored Nanoweave Suit + Multispectral Chameleon Surface + Radar Steath + Scent Masking (TL10): Location all, DR 18/6, +8 to Stealth skill against ordinary and infrared vision, +4 against hyperspectral or ultraviolet vision, and +2 against extended high- or low-band hyperspectral vision. This bonus is halved if moving. Cost $8,900, WT 16lbs, LC 3.
Reflec Tactical Vest (TL 9): Location Torso, Groin, DR 18/7, Cost $900, WT 9lbs, LC2.
Pocket Medic (TL9): Cost $1,200, WT 2lbs, B/10 hr, LC 4.

[/sblock]
 
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There is a flushing noise, followed by a door sliding
open & then closing on its own through the marvelous
use of ship hydraulics as Gruffle walks out of the bar's
restroom & looks at everyone in the bar & briefly
clears his throat & looks around inquisitively at
everyone with a smile. Gruffle heard the last part
of the rifle use by Kaira & replies:

"I was in the Scout Service about 10 years ago. I've got a
laser rifle & pistol that I can pack. What kind of
expedition are we going on? I heard something about
killing alien space crabs on this ice planet?
If so, I better head over & setup my gear. This'll
be fun! Oh. I'm a bit short on cells for my pistol
& I only have one charged pack for the rifle. Man,
it could get pretty cold out there & I didn't bring a
parka. We probably won't be out there long enough so
I guess there is no need to worry about that. I'll also
need some food, water from the ship's stores.
" Gruffle
lets out a yawn, but related to a feeling of impending
stress, not boredom.

[sblock=What Gruffle Plans to Bring]
OCC: I'm not sure what the ship's stock is like so
I've picked things from my PC's equipment list.

Mini flashlight $10
Lighter $1
Watch+GPS+compass $200
Assorted Batteries $1
Mini digital camera + voice recorder $200 (was 100, so add 100)
Lockpicks $50
Electronic lockpicks $1500
Laser Pistol/TL10 (1 cell of 33 shots) $1100 LC 3 (UT p. 115)
Laser Rifle/TL10 (with backpack cell source) (1 full charge 33 shots) $8,000 LC 2 (UT p. 117)
Dagger/TL9 (Superfine blade +2) LC 4 $120
Small Backpack $60
Trenchcoat $50
Vargr cargo shirt/pants (lot of pockets for gear)
Boots $80
[/sblock]
 

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