Leif
Adventurer
Departing Glisten subsector and entering Trin's Veil Subsector
The travel from Inthe is routine. Monotonous, even, except for the antics of the passengers.
Jarson Wenceslaus is back to his old self in a couple of hours. Then he finds that he has a ready-made driking buddy onboard, in Doc Hannigan!
The Zax Hakjohn Quik will need to make a brief re-fueling stop at Burtson/Trin's Veil, which has a Class III StarPort, and then it is just a short (but just as lengthy, time-wise) jump2 to Edenelt.
[sblock=Insight]
If you wish to describe any of Doc H's antics with Mr. Wenceslaus, feel free to re-assume Doc's persona for the purpose of doing so. Otherwise, I think we can just assume that they just stay in or around sick-bay, drunk, and fairly quiet during the trip.
[/sblock]
The travel from Inthe is routine. Monotonous, even, except for the antics of the passengers.
The Zax Hakjohn Quik will need to make a brief re-fueling stop at Burtson/Trin's Veil, which has a Class III StarPort, and then it is just a short (but just as lengthy, time-wise) jump2 to Edenelt.
[sblock=Insight]
If you wish to describe any of Doc H's antics with Mr. Wenceslaus, feel free to re-assume Doc's persona for the purpose of doing so. Otherwise, I think we can just assume that they just stay in or around sick-bay, drunk, and fairly quiet during the trip.
[/sblock]
Only on Tuesdays. The GURPS Control Rating of 4 is the equivalent of GDW Traveller 6, which means, "controlled," but the most lenient "controlled" that there is. No weapons in public, unless you're just about to leave for your big game hunting trip, and even then you'd best leave it in the gun rack of your pick-up. Spears/machetes are a no-go, too. You'll need a permit/license to carry any sidearm beyond the extrality line of the StarPort. [Of course, within the limit of the StarPort, nobody's likely to screw with you much. Unless they have a BIGGER gun.]