Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread

My initial concept is that my ship's doctor is a sort of twisted version of House and McCoy, though probably not recognizeably either. If cybernetics exist, he's probably had his liver, spleen, and kidneys replaced (perhaps more than once) and maybe other parts as well. Perhaps he's a talented cyber-surgeon whose hands became too shaky and he had to resort to taking mercenary work to survive.
 

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Neither the Imperium nor Consulate use cybernetics a lot, though prosthetics and replacements for organsare are used.

But the Vargr are a lot less biased against that sort of tech, if memory serves. Might explain why he's out in the Extents...
 

Neither the Imperium nor Consulate use cybernetics a lot, though prosthetics and replacements for organsare are used.

But the Vargr are a lot less biased against that sort of tech, if memory serves. Might explain why he's out in the Extents...

In that case, maybe Doc is a "pioneer" in cybernetics and maybe rubbed the medical community the wrong way.
 


Hahaa, that could lead to some sweet monologues.

"They called me MAD at the Imperial University, MAD! But WHO'S MAD NOW?!?!"

I am SO down with that.

BTW I plan to read Biotech, Cybernetics, and maybe Robots when I get the chance.

It's been a while since I made a 3rd ed character, so I also need to brush up on that.
 

I don't know much about Traveller, but I know GURPS fairly well (both 3rd and 4th ed). I've always wanted to check out Traveller, so I suppose if I threw in for this, it would give me an excuse to learn the setting.

Any opening for a drunk and somewhat lecherous ship's doctor?
My initial concept is that my ship's doctor is a sort of twisted version of House and McCoy, though probably not recognizeably either. If cybernetics exist, he's probably had his liver, spleen, and kidneys replaced (perhaps more than once) and maybe other parts as well. Perhaps he's a talented cyber-surgeon whose hands became too shaky and he had to resort to taking mercenary work to survive.
Welcome!! Sounds great.

This is also EXACTLY the kind of mission Zhodani would put their few 'incorrigibly' antisocial citizens on. Extended space duty outside the Consulate. So if your character loves his flaws and refuses therapy and rehabillitation (a la Dr McCoy), this would likely be where he winds up.

Given those possibilities...I'm in. I'd like another shot at a spunky pilot. :)
Welcome to you, too!

Neither the Imperium nor Consulate use cybernetics a lot, though prosthetics and replacements for organsare are used.

But the Vargr are a lot less biased against that sort of tech, if memory serves. Might explain why he's out in the Extents...
Keep in mind, however, that what I said before about conventional Traveller canon not necessarily applying is very apropos in this situation, as regards Imperial tendencies. It is likely that Zhodani still eschew cybernetics ordinarily. ;)
 

Let's make it official: Recruiting is now closed, to all who have not yet posted to this thread. Those who have not yet chosen a character type should feel no pressure to hurry, though. Take your time, take your time! I may need some more lead time to get us ready to start....

With Grufflehead as Engineer/Techie, Insight as Doc, and Shayuri as Pilot, that leaves Scotley and Bluenose who can still choose to play and wow us with their character concepts. Scotley better play, since this is all his da** fault! :p

btw, Insight, I LUVV me some House! (and McCoy, too) Also, I have no hang-ups about having more than one character fill any certain role, in fact, it might be wise for you all to at least cross-train a little in one or two other crew positions. We could still use a weapons expert, a non-medical scientist, a navigator, a diplomat, a language expert, and on and on.... At least one back-up Pilot would seem to be almost a necessity.

What did I say for Character points at start? I'm thinking 140, but let's go ahead and boost that to 150. [Now considering 210 character points.] And no disadvantages worth more than about 5-10 points! (Yes, it's true, I am NOT an equal opportunity GM. The ADA is right out!)
 
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Doc, being a cyber-surgeon (and probably building his own parts and perhaps growing bio-engineered parts), will almost certainly have the biological sciences and some engineering covered. Probably not astrophysics and chemistry and stuff.
 


150? Hmm, okay. That's pretty well below the "7th-8th level" range, but it's plenty to start with. I'll have to see if I can dig up the rules for GURPS Traveller now...been ages since I had those books out.
 

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