Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]


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Cappizzio mirrors Tylara, to Kerlin's left. His rapier in position of En garde waiting to see if there are to be troubles
 


The Vault of Larin Karr

When the faintly glowing rune images are touched in the specified sequence, the circle on the floor at once begins to glow. Kerlan, Capizzio, and Tylara move into the glowing circle, and then, in a twinkling, everything changes, and the adventurers find that they are no longer where they once were. The party now stands in the middle of a twenty-foot by twenty-foot room that is largely featureless, except for the large solid iron door in the middle of the west wall.
 

Humm, I can imagine a trap being on that." Cappizzio searches for traps and will dismantle any found. His brow beads with sweat from the concentration as he looks about. trap finding: +13
 
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The Vault of Larin Karr

Capizzio does find a trap on the door -- seems to be some sort of gas trap. The dismantling of the trap doesn't go so well, however, and Capizzio ruptures the gas bladder and sickly green fumes fiill the small, closet-like room. How's Cappy's imagination feeling about now?

Everyone roll a DC 18 fort save.
 
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