Pathfinder 1E Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]

OOC: And that puts Manny (on Rélos) easing forward to the edge of the room, then starting his move when Tylara gets to PB08 and staying 15' due East of her.
 

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The Vault of Larin Karr! -- The Hall of Eyes

OOC: Based Tylara's movement on Kerlan's, so now I can say move to BR8 and then on to BO8. Unless of course Kerlan .... is eaten by an invisible monster

OOC: :devil: Have to get back to you guys on this. Gotta check my supply of invisible monsters. There may be a back-order issue at work here...
 
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The Vault of Larin Karr! -- Entering the Hall of Eyes

[recap from Post #560] As the doors groan apart, a wide hallway stretches ahead of you. The walls and floor of the hall are made of perfectly polished stone, gleaming like some kind of dark mirror. Perhaps it was just the breeze gusting from the long-dormant tomb, but as you behold the spectacle before you, you hear a voice moaning in the distance.

[all new] As The Wizards file cautiously into the Hall, they see that the walls and floor are made of perfectly polished stone, gleaming like some kind of dark mirror. Perhaps it was just the breeze gusting from the long-dormant tomb, but as the Wizards strp into the Hall, they hear a voice moaning in the distance. Also, as they enter, the Wizazrds have a creeping sensation that they are being watched. Close examination of the well-polished walls reveals what appear to be hundreds of eyes shifting in and out of view, watching and then disappearing as they blink.

OOC: Note that not all the Wizards have entered yet. Those outside the Hall do not have the sensation mentioned above. Do the Wizards continue to file into the Hall as before?
 

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Manny and Relós continue on, trailing behind Tylara and her fearsome bow. When he sees the eyes watching and begins to take note of the moaning, groaning voice on the wind, Manny dismounts and leans over to whisper in Relós' ear.

"Hey, fur-face. Time to make yourself useful, and scoot on ahead. Let me know if you find anything . . . dangerous. Or unusual. I mean, more unusual than what we're seeing here. I mean . . . well, crap! Just use your best judgement.

"Right. 'Cause after all, what's the use of being immortal if you can't go out and 'die' every once in a while, yah? OK, OK, I got this. But you owe me . . . I don't like this place, Manny. I want to go home."

"Which home? 'Cause if you mean Whirtlestaff's, that's a long haul. If you mean your other home, you might go back sooner rather than later."

"Whirtlestaff's is home. I don't like going back to Between. I've got it fixed up real nice like, but it's lonely. And boring.

"OK, off I go, then. Remember, you owe me!"


The small cat-like form streaks up through the ranks, setting himself ahead of the group by a good margin.

"Relós is gonna scout ahead a bit, see what he can find out for us. Just give him a little room to work so he'll have a moment to let me know if he comes across anything."

[sblock=Actions]Manny continues 10' behind Tylara.
Relós' ½ Move is 20', so he'll "cautiously streak" on up to BL8. If he comes across anything, he'll notify Manny telepathically. If he's uncertain what to make of it, he'll Bond Senses with Manny and let Manny try to figure it out.[/sblock]

[sblock=Mini Stats]
Manny
Initiative: +7
AC: 20 (16 Flat-Footed, 16 Touch) (Active Spell: Mage Armor)
HP: 64/64
CMB: +4 CMD: 13
Fort: +5 Reflex: +6 Will: +9

Senses: Low Light Vision
Perception: +15, Sense Motive: +8

Current Weapon in Hand: +3 LongSpear

Special Abilities: Damage Reduction (5/Cold Iron), Spell Resistance (12), +2 AC and Saves when w/in Relós' reach, +4 Stealth (Forest Only)

Spells Available
Cantrips: Unlimited
1st Level: 4/5
2nd Level: 2/3

Spells Known
Cantrips: Acid Splash, Detect Magic, Guidance, Light, Read Magic, Resistance
1st Level: Daze Monster, Expeditious Retreat, Grease, Mage Armor, Rejuvenate Eidolon (Lesser), Unfetter
2nd Level: Evolution Surge (Lesser), Haste, Summon Swarm

Relós
Initiative: +4
AC: 22 (16 Flat-Footed, 17 Touch)
HP: 44/44
CMB: +4 CMD: 19
Fort: +5 Reflex: +8 Will: +1

Senses: DarkVision
Perception: +8, Sense Motive: +2

Attacks: Claw/Claw/(Rake/Rake)/Bite

Special Abilities: Evasion, Natural Attacks count as Magic
[/sblock]
 
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Francheska Walova

Francheska stands silently as the others tiptoe across the threshold. She pulls out her bow and steps forward next to Cappizzio. Instantly, she feels the eyes on her and she says, "Weird!"
 

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