delericho
Legend
I care less about the number of rounds than two other things:
- The amount of real time consumed by the fight. If it takes only a single round to resolve the fight, that's still too long if that single round includes 40 minutes resolving an area-effect dispel magic (3e, I'm looking at you). As a rule of thumb, any combat that takes more than 40 minutes start to finish is too long.
- The amount of time between it being obvious how the fight is going to end up and us actually getting there. I've had a few less-than-satisfactory combats with 5e here, where it's been clear the PCs would eventually win but where they had to grind out that victory. Perhaps, in addition to a simple number of hit points, we need some sort of swingometer for combat progress, where if either side hits an "overwhelming" advantage the whole thing gets called at the end of the round?
- The amount of real time consumed by the fight. If it takes only a single round to resolve the fight, that's still too long if that single round includes 40 minutes resolving an area-effect dispel magic (3e, I'm looking at you). As a rule of thumb, any combat that takes more than 40 minutes start to finish is too long.
- The amount of time between it being obvious how the fight is going to end up and us actually getting there. I've had a few less-than-satisfactory combats with 5e here, where it's been clear the PCs would eventually win but where they had to grind out that victory. Perhaps, in addition to a simple number of hit points, we need some sort of swingometer for combat progress, where if either side hits an "overwhelming" advantage the whole thing gets called at the end of the round?