UngeheuerLich
Legend
While there are good ideas for a 6th edition, twe should remember that we want to keep the game simple.
Instead of removing options, we should try to enhance existing ones.
I think smite spells should mainly go away in favour of modifying the existing smite spell.
I could see divine smite as the generic option and using a bonus action to prepare one of the new smite spells, so in the case of a hit, you cam expend a slot and do a little extra effect (at the cost of a bonus action).
Sorceres should really embrace the metamagic side of spellcasting. Only having a very limited number of known spells, but being very free in mixing it up. Iceball? No problem. Thunderball? Also no problem. Instead of just changing the die, add a little extra effect.
There are games with mix and match spellcasting, I want to see that in the sorcerer playtest.
Ranger? Ritual casting all the way. Alarm? Shelter? Goodberries? I can do it if I have time.
Instead of removing options, we should try to enhance existing ones.
I think smite spells should mainly go away in favour of modifying the existing smite spell.
I could see divine smite as the generic option and using a bonus action to prepare one of the new smite spells, so in the case of a hit, you cam expend a slot and do a little extra effect (at the cost of a bonus action).
Sorceres should really embrace the metamagic side of spellcasting. Only having a very limited number of known spells, but being very free in mixing it up. Iceball? No problem. Thunderball? Also no problem. Instead of just changing the die, add a little extra effect.
There are games with mix and match spellcasting, I want to see that in the sorcerer playtest.
Ranger? Ritual casting all the way. Alarm? Shelter? Goodberries? I can do it if I have time.