Lesser Kolyarut

JimAde

First Post
EDIT: This has been modified based on suggestions in the thread.
Changes so far:
Fixed HP bonus from +10 to +20
Removed Invisibility SLA
Fixed CR from 4 to 6

So one of my players is about to get access to the Lesser Planar Ally spell. For reasons that don't matter here, he could REALLY use a Kolyarut. But obviously that creature is too powerful. He wondered if there wasn't a less-powerful version. I thought "gods need minor flunkies too, so why not?" So this is my shot at a 6 HD Kolyarut. I tried to reverse-engineer the monster advancement rules.
Does it look kosher to people here? What about the CR?

Any feedback is appreciated.

======================================================

LESSER KOLYARUT
Medium Construct (Extraplanar, Lawful)

Hit Dice: 6d10+20 (55 hp)
Initiative: +1
Speed: 20 ft. in banded mail (4 squares); base speed 30 ft.
Armor Class: 22 (+1 Dex, +5 natural, +6 banded mail) touch 11, flat-footed 21
Base Attack/Grapple: +4/+6
Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Full Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, vampiric touch
Special Qualities: Construct traits, damage reduction 5/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 16
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 14, Dex 13, Con —, Int 10, Wis 15, Cha 16
Skills: Diplomacy +5, Disguise +5, Gather Information +12, Listen +6, Search +4, Sense Motive +9, Spot +6, Survival +2 (+4 following tracks)
Feats: Combat Casting, Lightning Reflexes, Quickened Spell-Like Ability (suggestion)
Environment: A lawful-aligned plane
Organization: Solitary
Challenge Rating
: 6
Treasure: None
Alignment: Always lawful neutral
Advancement: Regular Kolyarut
Level Adjustment: —

These constructs are basically identical to their more powerful counterparts in regards to motivation and behavior. They are created to act as emissaries and helpers to lesser representatives of the forces of Law.

Spell-Like Abilities: At will— disguise self, hold person (DC 15), suggestion (DC 15); 1/day—Locate Creature The save DCs are Charisma-based.

Vampiric Touch (Su): As a melee touch attack, a lesser kolyarut can steal life force from its foe, as the vampiric touch spell (caster level 6th).

Skills: A lesser kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.
 
Last edited:

log in or register to remove this ad

Looks nice. A couple of corrections and suggestions:

Hit Dice: the HP bonus for a medium construct is +20, not +10.
Spell-like Abilities: Ditch either disguise self or invisibility. Personally I would keep disguise self as the lesser kolyrut must interact with creatures to use many of it's skills and the ability to change it's appearance I feel outweights the ability to vanish.
Special Qualities: I would reduce fast healing to 1 or 2.
Challenge Rating: These guys are any easy 5, more like 5.5
 

mercucio said:
Looks nice. A couple of corrections and suggestions:

Hit Dice: the HP bonus for a medium construct is +20, not +10.
Spell-like Abilities: Ditch either disguise self or invisibility. Personally I would keep disguise self as the lesser kolyrut must interact with creatures to use many of it's skills and the ability to change it's appearance I feel outweights the ability to vanish.
Special Qualities: I would reduce fast healing to 1 or 2.
Challenge Rating: These guys are any easy 5, more like 5.5
Thanks Mercucio. On the challenge rating, I was actually planning to change it to 6, so it's nice to hear that's in the right neighborhood. I ran it through Upper Krust's CR calculator and that's what it came out to.

I didn't know where the regular Kolyarut's +20 came from, so I just halved it. I'll boost it to +20.

I agree on the Spell-like abilities, too. I yanked all the ones that needed a caster level in excess of 6, except for Locate Creature which I made 1x/day. I will pull the invis as well.

Great suggestions, and now my player can get the help he needs. Thanks.
 

Looks nice! Only one thing I noticed is that you have their hp listed as 55, they should be 53 (6 * 5.5 = 33 +20 construct).
 
Last edited:

Looks good... just a couple of comments:

The average hit dice should be 53 (6x5.5 + 20) [As mercurio also pointed out, I just noticed :) )

Does the Strength bonus apply on a melee touch attack? That seems counter-intuitive, but I can't find the rule that excludes it.

You could also list the equivalent caster level for the spells. (For Dispel Magic, &c.)

Thanks.
 

Thanks for the tip on the HP, I'll fix it on my web site. Here's the link, BTW:

http://home.comcast.net/~jim.ade/ilium/creatures/LesserKolyarut.htm

Robjh, I find it odd, too, but as far as I can tell Str does apply to touch attacks.

And I did list the caster level for vampiric touch (6th) and for the others I listed the save DC, which is not caster-level dependent. It's spell level and stat dependent.

Sorry it took me so long to reply. I somehow misplaced the subscription. Thanks again for the replies.
 

Remove ads

Top