JimAde
First Post
EDIT: This has been modified based on suggestions in the thread.
Changes so far:
Fixed HP bonus from +10 to +20
Removed Invisibility SLA
Fixed CR from 4 to 6
So one of my players is about to get access to the Lesser Planar Ally spell. For reasons that don't matter here, he could REALLY use a Kolyarut. But obviously that creature is too powerful. He wondered if there wasn't a less-powerful version. I thought "gods need minor flunkies too, so why not?" So this is my shot at a 6 HD Kolyarut. I tried to reverse-engineer the monster advancement rules.
Does it look kosher to people here? What about the CR?
Any feedback is appreciated.
======================================================
LESSER KOLYARUT
Medium Construct (Extraplanar, Lawful)
Hit Dice: 6d10+20 (55 hp)
Initiative: +1
Speed: 20 ft. in banded mail (4 squares); base speed 30 ft.
Armor Class: 22 (+1 Dex, +5 natural, +6 banded mail) touch 11, flat-footed 21
Base Attack/Grapple: +4/+6
Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Full Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, vampiric touch
Special Qualities: Construct traits, damage reduction 5/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 16
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 14, Dex 13, Con —, Int 10, Wis 15, Cha 16
Skills: Diplomacy +5, Disguise +5, Gather Information +12, Listen +6, Search +4, Sense Motive +9, Spot +6, Survival +2 (+4 following tracks)
Feats: Combat Casting, Lightning Reflexes, Quickened Spell-Like Ability (suggestion)
Environment: A lawful-aligned plane
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always lawful neutral
Advancement: Regular Kolyarut
Level Adjustment: —
These constructs are basically identical to their more powerful counterparts in regards to motivation and behavior. They are created to act as emissaries and helpers to lesser representatives of the forces of Law.
Spell-Like Abilities: At will— disguise self, hold person (DC 15), suggestion (DC 15); 1/day—Locate Creature The save DCs are Charisma-based.
Vampiric Touch (Su): As a melee touch attack, a lesser kolyarut can steal life force from its foe, as the vampiric touch spell (caster level 6th).
Skills: A lesser kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.
Changes so far:
Fixed HP bonus from +10 to +20
Removed Invisibility SLA
Fixed CR from 4 to 6
So one of my players is about to get access to the Lesser Planar Ally spell. For reasons that don't matter here, he could REALLY use a Kolyarut. But obviously that creature is too powerful. He wondered if there wasn't a less-powerful version. I thought "gods need minor flunkies too, so why not?" So this is my shot at a 6 HD Kolyarut. I tried to reverse-engineer the monster advancement rules.
Does it look kosher to people here? What about the CR?
Any feedback is appreciated.
======================================================
LESSER KOLYARUT
Medium Construct (Extraplanar, Lawful)
Hit Dice: 6d10+20 (55 hp)
Initiative: +1
Speed: 20 ft. in banded mail (4 squares); base speed 30 ft.
Armor Class: 22 (+1 Dex, +5 natural, +6 banded mail) touch 11, flat-footed 21
Base Attack/Grapple: +4/+6
Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Full Attack: Vampiric touch +6 melee touch (3d6) or +1 longsword +7 melee (1d8+2/19–20) or slam +6 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, vampiric touch
Special Qualities: Construct traits, damage reduction 5/chaotic, darkvision 60 ft., fast healing 5, low-light vision, spell resistance 16
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 14, Dex 13, Con —, Int 10, Wis 15, Cha 16
Skills: Diplomacy +5, Disguise +5, Gather Information +12, Listen +6, Search +4, Sense Motive +9, Spot +6, Survival +2 (+4 following tracks)
Feats: Combat Casting, Lightning Reflexes, Quickened Spell-Like Ability (suggestion)
Environment: A lawful-aligned plane
Organization: Solitary
Challenge Rating: 6
Treasure: None
Alignment: Always lawful neutral
Advancement: Regular Kolyarut
Level Adjustment: —
These constructs are basically identical to their more powerful counterparts in regards to motivation and behavior. They are created to act as emissaries and helpers to lesser representatives of the forces of Law.
Spell-Like Abilities: At will— disguise self, hold person (DC 15), suggestion (DC 15); 1/day—Locate Creature The save DCs are Charisma-based.
Vampiric Touch (Su): As a melee touch attack, a lesser kolyarut can steal life force from its foe, as the vampiric touch spell (caster level 6th).
Skills: A lesser kolyarut has a +4 racial bonus on Disguise, Gather Information, and Sense Motive checks.
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