Very cool traps. I don't really use many traps in high level play, but this inspires me to use more.
I've also found burrowing power to be more useful than at first glance. My current character in a high level game is a Kineticis/Psion Uncarnate, so I get incorporeality. Combo is as follows: Use third eye of sense to put my clairvoyant sight above the battlefield, go underground near the enemies, and manifest a burrowing power from full cover/concealment.
Also, the "sonic damage ignores hardness" isn't a new rule/clarification, AFAIK. It's just that the powers that can do sonic damage can also ignore hardness as a thematic element. Just like the way that fire and cold do +1 damage per die, and electricity gets higher DC and power penetration.
I've also found burrowing power to be more useful than at first glance. My current character in a high level game is a Kineticis/Psion Uncarnate, so I get incorporeality. Combo is as follows: Use third eye of sense to put my clairvoyant sight above the battlefield, go underground near the enemies, and manifest a burrowing power from full cover/concealment.
Also, the "sonic damage ignores hardness" isn't a new rule/clarification, AFAIK. It's just that the powers that can do sonic damage can also ignore hardness as a thematic element. Just like the way that fire and cold do +1 damage per die, and electricity gets higher DC and power penetration.