Flea of the Daggerfeet (20.10)
Connected to 20.03, 43.22
When Felix Koldranson turned fifteen, his father sent him into the world with a ring that granted the ability to jump incredible distances. Like dozens before him, he joined an adventuring party with three older siblings, Jota, Zigmund and Hansa. During an expedition into to the Burning Land, he watched a daggerfeet pack maul a hippo. He asked Hrunwun, their gnoll guide, why the gnolls were not taming and using the creatures against their enemies. Hrunwun did not know the secret of Felix's ring, so he had no qualms telling him that daggerfeet only respect those who can jump higher than they do. On returning from the expedition, he took a detour back to the daggerfeets' breeding ground and began training a small pack.
This is when Felix became Flea, just another fallen child of Koldran. Unlike Jota, Zigmund and Hansa, who became heroes for their deeds in Blind Midshotgatepool, Flea became a common bandit. He makes a den in the woods near a road that he shares with his loyal daggerfeet pack. He lost his last scruples long ago, and simply unleashes his pack of daggerfeet against caravans marked for robbery. He lets his pets do most of the work, preferring to kneel by the sidelines and pick off survivors with a powerful crossbow. His well-paid contacts in Newhill and Winds have helped him score big and elude justice. Flea is planning to get a few more jobs and "retire" as a petty baron somewhere in the Freeholds.
Hooks
-How did Jota, Zigmund and Hansa become heroes?
-Who has fallen victim to Flea?
-Who are Flea's contacts? How do they communicate?
-What interesting treasures is Flea hoarding?
-Money aside, how exactly does Flea plan to become a baron? How does anyone gain a title in the Freeholds?