Let’s Make a Hexcrawl Setting

Celadon the Shrewd (10.12)

A green dragon named Celadon dwells in this wood. Using his sinuous body and stubby legs, he can slither up tree trunks like a boa constrictor to watch for his favorite prey, questing knights of Thring. He is not particularly old, mighty or cruel. But Celadon is unusual among dragons for not having a single massive hoard. Instead, he buries his loot in many places across the forest.

The kobolds that spring from Celadon's dreams gravitate towards these stashes. Those who evade the wolves, feral ostriches and knights cobble together dens around the hidden treasure. These dens are filled with traps that guarantee adventurers won't dig anything up without a mangling. And treasure hunters who do retrieve loot must also contend with Celadon himself.

Connections
-Anyissa, a Scarecrow of the Eyrie (8.16), made a name for herself when she retrieved a great golden egg from one of Celadon's stashes. She planned to give it to her home village, but the appearance of a long crack on the egg's surface has caused some alarm.

Hooks
-What else lurks in the forest between Gore and the Westmarches?
-What kind of traps do kobolds make?
-Who has been mangled in a kobold trap?
-Shrewdness aside, what special abilities does Celadon possess?
 

log in or register to remove this ad

I expanded the headings for all regions that needed it except for the Singing Wastes. Some of them are still a bit short but at least longer than before, if you want to write something about any others I'll incorporate it in. I've also been putting more art in for the first time in month and just stumbled across Sidney Sime whose work just screams Shrouded Lands. Wiki tells me that Lovecraft was a big fan and he illustrated some stuff for Dunsany.
tumblr_mifth4bSo81rph6wgo1_1280.jpg


That's going right in.
 

Wow, great find! I think Sidney Sime should be your go-to artist if you want a non-Frazetta fantasy world.

Stolen Hills (24.11)
Connected to Hexes 23.11 and 29.07

Winds notoriously fears elves. The stake in the center of town erected specifically for burning them justifies their reputation. Many, locals included, are baffled by the extreme stance Winds takes against their neighbors. More often than not, humans have lived peacefully on the edge of the Kingswood as long as they respect the boundaries.

At one time, the treeless hills east of Winds were within the borders of the Kingswood. But when Tiamat's black head fell here, it corrupted the land. The trees that survived the deluge of poisonous blood became warped and depraved creatures. The Bloodied King himself obliterated the trees by summoning a creature of shadow and flame. As for Tiamat's severed head, some say the King traveled beyond the World's Edge to bury it, or that a member of the Unseelie court absconded with it.

Winds almost reluctantly claims the cleared stretch of land. The humans who farm the hills are a tense, paranoid lot who seldom speak above whispers. The hedgerows that divide their pastures and fields are exclusively hawthorn. They never open their doors after dark. Fear of uncovering elvish artifacts and grottoes prevents them from digging cellars. Even with these measures, everyone here knows they live on borrowed time. Because someday the King will return and take what was his.

Hooks
-Do elves ever venture into these hills? For what purpose?
-Did any of the corrupted trees survive? Where are they now?
-Tell me about the creature of shadow and flame.
-What became of Tiamat's black head?
-The local farmers fear accidentally discovering up elf artifacts and grottoes. What can a dedicated digger find here?
 

Yeah I like Sime, shame he doesn't seem to have been very prolific. This project is really help with my woeful art knowledge, but I'd have to say that my favorite artist that I've uncovered so far has to be Harry Clarke easily, the man's astonishingly good. I got sucked into a tumblr feed and didn't get a chance to write up some hexes, so I'll post some ideas here before I forget them:

-Inspired by: http://www.theatlantic.com/technolo...ut-meteorites-before-modern-astronomy/273220/ Meteors are always falling demons. Best keep a close watch on the sky. Often fall encased in adamantium and stranger things.
-Inspired by: The 13 Clocks (fairy tale with some of the most wonderful prose I've ever read). One of the heiresses of Thring cries jewels. However she's so inured to tragedy by her father trying to squeeze as many tears out of her as possible that she doesn't cry anymore. Her father has promised to marry her to whoever can make her cry (nice dad, isn't he?) so there's a huge collection of people showing up with woeful tales.
-Inspired by the 2011 Secret Santicore: one of those woeful tales is that a man had his nine sisters hung from trees in the Kingswood so that a certain type of mushroom with special properties would grow on them.
 

Where the Levee Breaks (22.18)
Connects to Hexes 26.20, 20.16, 22.16, 25.17

A levee raised before the first Duke's reign keeps the Crystal Water navigable as it meanders along Thring's swampy eastern frontier. Last year, this section suffered a catastrophic break. A surge of foul swamp water poured into the river, transforming the channel into a morass. Many barges and boats become trapped among sandbars or debris as they navigate the lethargic waters. Too often, those who cannot free themselves by nightfall become victims of swamp beasts. Trade with the August City (26.20) has suffered.

The Duke is convinced that the levee's break was a sabotage, and offers a title to anyone who can bring the responsible parties to him in chains. Many wrecked boats dot the marshy landscape here. Opportunistic locals and adventurers strip these wrecks of valuable goods. Bandits, including Red-Feathers and his gang of crowfolk (20.16), have begun lurking along treacherous stretches water to prey on trapped barges.

Connections
-Those attempting to repair the levee have been harried by witch-hounds (22.16) and waylaid by Dungers (25.17).

Hooks
-Who built the levee?
-Why did the levee break?
-What swamp beasts prey on stranded boats?
-Which title is the Duke offering in exchange for the saboteurs? Why is he so convinced someone is behind the breakage of an ancient earthwork between a swamp and a river?
-What treasures do the wrecked boats carry?
 

Elhanen the Silent
Additional information about Hex 29.14

When the allied armies of the gnolls of the Burning Lands and the orcs of Grumlada destroyed the eagle-winged cataphracts of the Golden Realm in the Battle of the Last River (51.29), the King in Yellow bowed and scraped to save his nation and the great iron statue of a lion that had lain sleeping before his palace for longer than anyone can remember was dragged off north by the gnolls’ many new slaves.

Some could not stomach this humiliation, including the King in Yellow’s young niece who made such a nuisance of herself that her uncle told her to be quiet until she learned sense. She kept silent but did not learn any sense and instead stole Last Light, the sun-carved scimitar of the Golden Realm’s champions, and set off north.

Ever since Elhanen the Silent, as she is now known, has gathered allies across the northern reaches of the Shrouded Lands. She has argued her case before the dwarven burghers of the Titan’s Skull (34.00), crossed swords with the snickersees (07.18), fended off several dozen suitors during her visit to Thring and even, it is said, come before the Blooded King himself (29.07) all the while never speaking a word. She, and her retinue of exiled cataphracts and blind Lion Priests (25.04.01), is now in Shuttered seeking the aid of the Doge who is reluctant to risk the wrath of the Great Mother of the gnolls.

While their dark skin, brightly enameled steel and span-high hair are gawked at elsewhere, Elhanen’s cataphracts bring little notice in the bustle of the Shuttered City, where the dark men of the south rub shoulders every day with the pale-faced men of the north and the ruddy men of the west.

Connections:
-Elhanen hasn’t been very successful in her efforts but she has managed to get ahold of a few recruits including some gnollish exiles who hate the Great Mother almost as much as she does and some starry-eyed halfling youths from the Bolger Freehold (11.08) who she hopes to train into scouts.
-Elharen has struck up a friendship with Josard Talbote, who passed along to her a surprising amount of information about the gnolls that he gets from his brother’s (Messeren Talbote, see 50.29) frustrated and rambling letters home.
Hooks:
-What else can you tell me about the Golden Realm? It is one of the Twelve Nations that lie to the south of the Shrouded Lands and maintains an embassy at Shuttered. Why do their cataphracts have eagle wings? Why is their ruler called the King in Yellow? Why is the giant lion statue important?
-What are the properties of Last Light? It is really made out of a piece of the sun? Is the King in Yellow trying to get it back?
-How is Elharen able to communicate without talking? What are the gnolls planning to do about her stirring up trouble? Does she have a chance of being able to launch a real attack on the gnolls of the Burning Lands?

For ethnicities here’s the images each of our peoples give us:
-Shuttered/Lands of the Night Cattle/Lost Colony/Witch Clans: West coast of Ireland (i.e. the “black Irish” look being relatively common but a lot of other hair colors as well). Shuttered has people from all over so more of a mix but the people in the rural bits of Shuttered Land would look a lot like Night Cattle people.
-Gore/Thring: Germany, especially big big moustaches.
-Jahuris: Berbers?
-Freeholds/West Marches: mostly a mix of Thring and Shuttered people, so a big mix, maybe look a bit English?
-Golden Realm: make me think Fulani or maybe Ethiopian (their image in my head is mostly medieval Ethiopia with random bits of Byzantium/the Sahel/Persia/Arabia/Poland/Bob Marley/Prester John/China (the bit about the tall hair is stolen from it being popular in one Chinese dynasty (Sung?) for rich people to wax in their hair and then shape it to look like various things, sort of hair sculpture) thrown in. Too often fantasy Africa-land is one big Congo so I wanted medieval Ethiopia to get some love since there’s lots of cool stuff there. I’m thinking that it’s the home turf of the Lion Priests.

To indulge in a bit of anthropological wankery here’s how I imagine the northern and western humans culturally:

North (Shuttered, Night Cattle, etc.): descended from cattle herders, were originally pretty clannish which lingers on in the rural areas, with the Witch Clans taking this to extremes. For example in a rural village you often wouldn’t have everyone owning their own bit of land (unless a lord owns all of it) but rather a village council/big man/elder divvying up the land year by year depending on who needs and/or lots of common land. So cows would then be bigger deal for wealth than land. Pretty practical bunch for the most part, when they fight it’s usually about getting what they want (usually cows in the old days) rather than honor or ideology.

The way that this has developed in Shuttered is that a lot of noble clans are pretty intact but the poor don’t really have clans anymore (unless they get adopted into one of the noble ones) but are big on things like guilds, secret societies, brotherhoods, etc. etc. that function a lot like clans. Tend to be close mouthed in front of outsiders but loyal to people in their circle.

West (Gore/Thring): descended from fishermen come up along the coast. A lot more individualistic than the men of the North and tend to get into duels about personal honor a lot more and a lot less of the Hatfield/McCoy-style feuds you get in the backwoods bits of Shuttered territory. Politics in general tends to be more personal for them and less just business like it is in Shuttered.

They’re also mostly matrilineal (inheritance through the female line) and tend to be better on the women’s rights front than people in Shuttered.

Their idea of “family” is also a lot more like modern Western people. First is their nuclear family, then stuff like aunts, uncles, first cousins, grandparents, then in-laws, then stuff like second cousins. Thringish stories are full of stuff like a guy killing his brother in-law and then his wife having to decide what to do when her family wants revenge and all sorts of delicious conflicting loyalties. For Northerners things are clearer cut: if they’ve got the same last name as you they’re family and everyone else can piss off.

The individualism in the west can be good (nobody would try to make the sort of crazy religious laws that Shuttered has, hell, they don’t even have a real law code just a disorganized heap of precedent) but it also means that nobles tend to care even less about the needs of the peasants and the peasants tend to exploited worse than in the North. But then every Thringish peasant can dream of marrying the Duke’s daughter and becoming the next Duke (it’s happened often enough) while nobody not born in the right family is ever going to be elected Doge.

In personal manner the people in the West then to be loud, friendly emotional and outgoing than the people in the North (who tend to avoid displays of emotion in front of outsiders, except for during festivals when things can get really really crazy in Shuttered and other bits of the North) and big on oral culture of all kinds, especially long stories about warriors and sad songs. In the north, on the other hand, there’s probably a good bit higher literacy rate and more book learning (pretty much every Shuttered noble knows how to read but a lot of Thringish knights don’t).

OK, now less boring anthropology and more weird :):):):). I’ll write up bits about demons falling from the sky ASAP :)
 
Last edited:

The Night of the Falling Stars
Hex 22.10

Night after lonely night Lord Ward (19.04) keeps watch over the night sky in his lonely tower for he knows were true darkness lies. It is not, whatever the dwarves may tell you (16.01) under the earth, for even the depths of the Sunless Sea is warm and where there is warmth there is light.

True blackness is cold and is above, not below, in the darkness behind the stars. Every so often a chunk of this darkness falls to earth, burning the air around it so that it looks almost like a star.

This has not happened often in the last century, but just last night Lord Ward on his tower top saw a meteor hurtling towards the earth, striking down in a cow pasture not far from Winds (23.11). He has already strapped on his old sword and is hurrying to the site of the impact and hopes to move it to holy ground or bury it deep before it can hatch.

Connection:
-Hex 45.09 talks about the “darkness behind the moon.” Is that the same thing?

Hooks:
-What hatches out of meteors?
-Moving unearthly things to holy ground makes sense, but why bury it deep? Is the earth full of buried demons? When will they hatch?
 

No More Tears
Additional information about Hex 16.16

When Princess Elandra, the heir to the Duchy of Thring, was born the Green Lady gave her a gift: she cries nothing but gems. When she skinned her knee she cried quartz, when her sister died she cried topaz and when her father screamed at her that he’d skin her new kitten if she stopped crying because he needed more gems to fund the ongoing repairs of Castle Tarengael she wept fat rubies.

Princess Elandra has heard every tragedy from Thring to the ends of the earth and while once she cried when breakfast was much past due, or when brooks went dry, or brandyfruit were overripe or when the sheep got something in their eye, now she weeps no more. She’s heard of lovers lost to the Courting Death (32.12) and princesses fed to geese and even saw the death of her youngest niece, but she has no more tears.

So her father, the Duke of Thring, has decreed that when each day passes and the night closes in suitors may approach and tell her tales of woe and bitter sadness in hopes that they will be able to make her cry again. Her father has promised that whoever is able to make her cry will marry poor Elandra and be the next Duke of the Thring provided that, of course, he let him have enough gems to hire a mercenary army to drive the Lords Sanguine from Gore once and for all.

Hooks:
-Wait a second, Princess Elandra is the daughter of a Duke not a King, why’s she a princess?
-Why did the Green Lady hand out that gift? Does she usually give those kind of gifts?
-Is there anyone in all of these lands who’s a worse father than the Duke of Thring?
-What did the Duke spend all of the gems on besides tower repair?
-What’s brandyfruit?
-Who’s flocking to Castle Tarengael to tell tear-jerking stories?
 

Green Iron Mushrooms
Hex 34.10

Green iron mushrooms make the finest rations in the world. When you dry them they pack tight and travel light and you can live on nothing but them and water for weeks on end. Because of this they are a valuable cash crop for the farmers that live near here on the edge of the Kingswood. Which is a good thing, since the backwater villages along the fringes of the territory pledged to the City of Shuttered Windows need all of the cash they can get.

However, these farmers never farm it in their fields, for it only grows on bodies of those who have been hung from the branches of the trees of the Kingswood. Recently nine sisters were hung together and their brother just barely escaped and has just recently arrived at Castle Tarengael (16.16), where he hopes his story will be able to make Princess Elandra cry.

Hooks:
-Who’s collecting these mushrooms exactly?
-Why are the mushrooms so picky about where they grow? Does eating them cause any side effects?
-Why did they hang all nine sisters, that seems rather mean, even by the standards of murderous mushroom farmers.
-Do the elves care at all about this?

Oh and look, word cloud of our content so far:
wordclouds.png
 
Last edited:

There's nothing wrong with some anthropological wankery every now and then. :)

Jahur, the Jeweled City

I modeled Jahur very loosely after the Ottoman Empire. The Zuhrimans who founded Jahur no longer have an empire, but the city has kept imperial traditions. This includes a clear separation of military and administrative powers, and an inclusive view of foreigners and religious minorities who don't rock the boat. Power struggles among Viceroys end in assassinations rather than coups, as their Janissary guards refuse to fight one another. Foreigners, human and otherwise, are welcome as long as they show proper respect for Jahuri customs and do not exploit anyone's hospitality.

All walks of life appreciate visual art, especially bright colors. Ceramics, patterned rugs and calligraphy from all parts of the Shrouded Lands are popular. But they don't for the north's naturalistic paintings. Too much brown and gray, they mutter. Accordion music is popular among working class Jahuri because it enhances bucket kelp hallucinations.

A Jahuri man's vitality is measured by his beard and mustache. Thin-haired men may spend fortunes on various poultices and oils in hope of attaining admirable facial hair. Even with a strong beard, it can be difficult for men to find a suitable wife because they are expected to serve their potential father-in-laws as they would their own father. Some father-in-laws knock on their son-in-law's doors demanding coins and favors as if they were moneylenders! Most only visit their son-in-laws once or twice a year and expect modest gifts. A man with many daughters is certain to have a comfortable dotage.

Many Jahuri women long for lives of ease and luxury. Society women drape themselves in silks and jewels that their fathers, husbands or lovers provide for them. Outsiders consider them exceptionally beautiful, but few are willing to have a Jahuri father-in-law. Women from wealthy families spend their days pursuing whatever interests them, be it weaving, sorcery, music or scholasticism. Those unsuitable for marriage, mostly due to a having cruel or greedy father, may flee their families to become adventurers or concubines.
 
Last edited:

Remove ads

Top