Daztur
Hero
About putting Shuttered on a hexmap you're probably right. What I'm thinking of doing is organizing different entries in the same hex as different hex numbers (for example 00.00.00, 00.00.01, 00.00.02, etc. etc.) for Shuttered there are so many entries that I'll have to break them down by categories, for example political entries would be 29.14.01 to 29.14.09 while religious entries would be 29.14.10 to 29.14.19 or something like that. All of the organization of the compilation will be thoroughly redone after we finish adapting over the content of the rpg.net thread.
For the fanged cliffs I love bizarre fantasy atmospheric conditions and other things that make certain places more dangerous at some times than at others, I'll have to try to add something along those lines myself if my brain can come up with anything...
That map has been updated and all posts except for this one have been added to the compilation.
The Dreamsong
Additional Information about Hex 00.06 and points west
The whales of the Ocean of Bitter Regrets sing and the song must never cease or the Dreamsong itself will fail. Before the world was made there was the Dreamsong of the Great Dreamer and now only the songs of the whales sustain it and within the Dreamsong the leviathans learn great secrets before their their mothers bring them into this world.
Human dreams are feeble things but sometimes even they can touch the Dreamsong in a few moment of deep slumber. Many of these dreamers are found dead in the morning with a smile on their faces but other awake with images that if spoken set the minds of their fellow men on fire.
Few men know this but the druids of the Bitter Coast do and their great redwood didgeridoos (02.07) can call the leviathans up from the depths so that the druids can hear the Dreamsong with their own ears.
Hooks:
-Where have the druids set up their didgeridoos? What is their goal? Jungian collective unconscious hacking?
-Why don't elves dream?
-Is there any way to enter the Dreamsong?
-What do the whales learn before they are born?
-What would happen if the whales sang no more and the Dreamsong failed? Who is trying to make this happen?
The Burning Lands
Hex 51.29 (this entry will be entered into the compilation as the City of Smoke since the Burning Lands refers to a large plain on the SE side of the Keeing Sea)
One of the reasons that the City of Shuttered Windows (29.14) has never been conquered by any of the Twelve Nations is the land that lies between them. It has been called Bergolast and the men of the City insist on calling it the South Marches still, but most call it the Burning Lands because of the fierce firestorms that rage over the plains in the high summer. Some say they are started by rogue fire elements, others by a curse of the last Princes of Bergolast and others merely by the heat of the season, but they burn without fail every summer.
After the fall of Bergolast, the "Southern Marches" were claimed by the City of Shuttered Windows and cattlemen from the city ranged over much of the plains that lie south of the Keening Sea. But then came the gnoll clans and the Gnawbone Wars. The men of the City were slowly driven out of the South Marches and only the drowning of an entire gnollish army at the hands of the men of the Waterworks saved the City itself from siege. Since then, only a bare handful of humans dare graze their cattle south of the Keening Sea and those that do are careful to pay the proper tribute to the gnollish matriarchs.
In the course of the wars, the gnolls learned the value of having a ready source of food and began herding beasts that are a crossbreed of the blackhorn aurochs and the City's own cows. These cows are great shaggy beasts and gnoll jerked beef will last longer than nearly any other kind of food although that could be because, as men joke, the flies won't eat it.
As is normal for gnolls (the gnolls of the Broken Spear (40.06) being a notable exception), the gnolls are ruled by clan matriarchs. Young male gnolls are driven out of the clan sod huts never to return. These exiled young gnolls form bands and engage in hunting the great beasts of the plains, raiding their neighbors and other adventures. Most of these gnoll youths die, but the bravest, richest and luckiest are able to secure themselves places as the mates of the matriarchs of another clan. Some of these youths are not so lucky live out their lives beyond the Burning Lands as mercenaries or bandits, always dreaming of a chance to return to the gnoll lands in glory.
Some of the bravest of these gnoll youths slaughter beasts and consume their hearts raw according to an ancient gnollish ritual. The gnolls say that this binds their soul to the spirit of the animal and gives them great strength and other powers. This is usually done with aurochs but it has been known to have been performed on everything from mammoths to ghost apes, with varying effects. The gnolls report that the gnolls who do this enjoy no afterlife, for the souls of the gnolls are too closely entangled with the spirits of animals to leave this world and drink the honied milk of the Mother of All.
Traditionally, there has been no authority over the gnoll clans but the Mother. She dwells in the City of Smoke (or the “City of


” according to the men of Shuttered), so called because of the dried cow dung that always burns there. Many gnollish disputes have been settled there by the wisdom of past Mothers. The Mothers are indeed wise for when one dies, her successor consumes her heart raw, and gains a portion of her soul, memories and wisdom.
However the current Mother, the so-call Great Mother, is a gnoll of a different color. As the last Mother lay dying, matriarchs of all of the gnoll clans gathered in the City of Smoke to pay their respects and choose her successor (traditionally done by gathering the matriarchs in a closed hut wherein the dung of a cow poisoned by bleeding berries is burned until the matriarchs who have not yet passed out can come to an agreement). This time, followers of the gnoll now called the Great Mother burst into the sod hut there the matriarchs had gathered and subdued almost all but three, who managed to escape, with nets and magics. There, at the urgings of their leader, the throat of the Mother was slit and her heart was forced down the throat of one of the captured matriarchs. When the terrified gnoll had finished her feeding her own throat was slit and her own heart was fed to the next matriarch.
This gruesome ritual continued, each matriarch being proclaimed Mother and killed in turn, until the Great Mother emerged from the hut, dripping in gore and resplendent in power. Entwined with her own soul was not only the dying wisps of the soul of the previous Mother but the vibrant ones of all of the matriarchs (save three) of all the gnoll clans. One can almost see the souls roiling within her and the ghostly images of writhing arms and snapping jaws surround the Great Mother in a terrible halo. Gnolls are unable to withstand her and all who come into her presence grovel before her, even those of other species find her voice, which howls in a hundred tones at once, impossible to ignore and difficult to disobey.
When the blood on her fur had not yet dried, the Great Mother set about uniting the gnoll clans. She would not squat in the City of Smoke and wait for them to come to her for her wisdom, she would rule. Within a scant few months she forged the gnoll clans into at least a semblance of a nation and sent her armies howling south into the lands of the Twelve Nations. Thanks to a well-timed alliance with the orcs of Grumluda, the cataphracts of the Golden Realm were crushed in a field of blood and fire.
These days much tribute and many slaves are brought from the south into the City of Smoke. The Great Mother, in wisdom or madness, seeks to turn the City of Smoke into a true city and the slaves work without rest to raise a city of stone and wood far greater than the old collection of stinking gnollish huts. The Great Mother has marked where the walls of the city are to be built with the impaled bodied of gnolls who displeased her and they are indeed extensive. Already some foreign merchants gather within the marketplaces that the Great Mother has marked out, for her tyranny has made the Burning Lands far safer for travelers than it has been for generations and trade between the City of Shuttered Windows and the Twelve Nations is booming.
These days all gnolls live in fear of the Great Mother and her three outland advisers, especially the priest who claims to worship the lost gods of Bergolast and who is always wreathed in magical light so bright that he cannot be looked upon. Some young gnolls, such as those who live in the Broken Spear, fear to return from their wanderings and others whisper in secret of the three matriarchs who escaped the Great Mother and yet plan her overthrow.
Urged on, they say, by the whisperings of the bright priest, the Great Mother has commanded the gnolls to seek in the ruins for Bergolast for objects of great power that she claims will allow the gnolls to establish an unbreakable imperium over the Twelve Nations, instead of the occasional tribute payments that the Great Mother is able to currently obtain.
Hooks:
-How did the men of the Waterworks drown an entire gnollish army?
-What was Bergolast? What happened to it? What does the Great Mother hope to find there? Is that thing really there or has she been mislead by her advisers?
-Who are the three non-gnoll advisers? What do they want?
-What really causes the summer fires in the Burning Lands?
-Except for ruins and gnolls, what else is in the Burning Lands?
For the fanged cliffs I love bizarre fantasy atmospheric conditions and other things that make certain places more dangerous at some times than at others, I'll have to try to add something along those lines myself if my brain can come up with anything...
That map has been updated and all posts except for this one have been added to the compilation.
The Dreamsong
Additional Information about Hex 00.06 and points west
The whales of the Ocean of Bitter Regrets sing and the song must never cease or the Dreamsong itself will fail. Before the world was made there was the Dreamsong of the Great Dreamer and now only the songs of the whales sustain it and within the Dreamsong the leviathans learn great secrets before their their mothers bring them into this world.
Human dreams are feeble things but sometimes even they can touch the Dreamsong in a few moment of deep slumber. Many of these dreamers are found dead in the morning with a smile on their faces but other awake with images that if spoken set the minds of their fellow men on fire.
Few men know this but the druids of the Bitter Coast do and their great redwood didgeridoos (02.07) can call the leviathans up from the depths so that the druids can hear the Dreamsong with their own ears.
Hooks:
-Where have the druids set up their didgeridoos? What is their goal? Jungian collective unconscious hacking?
-Why don't elves dream?
-Is there any way to enter the Dreamsong?
-What do the whales learn before they are born?
-What would happen if the whales sang no more and the Dreamsong failed? Who is trying to make this happen?
The Burning Lands
Hex 51.29 (this entry will be entered into the compilation as the City of Smoke since the Burning Lands refers to a large plain on the SE side of the Keeing Sea)
One of the reasons that the City of Shuttered Windows (29.14) has never been conquered by any of the Twelve Nations is the land that lies between them. It has been called Bergolast and the men of the City insist on calling it the South Marches still, but most call it the Burning Lands because of the fierce firestorms that rage over the plains in the high summer. Some say they are started by rogue fire elements, others by a curse of the last Princes of Bergolast and others merely by the heat of the season, but they burn without fail every summer.
After the fall of Bergolast, the "Southern Marches" were claimed by the City of Shuttered Windows and cattlemen from the city ranged over much of the plains that lie south of the Keening Sea. But then came the gnoll clans and the Gnawbone Wars. The men of the City were slowly driven out of the South Marches and only the drowning of an entire gnollish army at the hands of the men of the Waterworks saved the City itself from siege. Since then, only a bare handful of humans dare graze their cattle south of the Keening Sea and those that do are careful to pay the proper tribute to the gnollish matriarchs.
In the course of the wars, the gnolls learned the value of having a ready source of food and began herding beasts that are a crossbreed of the blackhorn aurochs and the City's own cows. These cows are great shaggy beasts and gnoll jerked beef will last longer than nearly any other kind of food although that could be because, as men joke, the flies won't eat it.
As is normal for gnolls (the gnolls of the Broken Spear (40.06) being a notable exception), the gnolls are ruled by clan matriarchs. Young male gnolls are driven out of the clan sod huts never to return. These exiled young gnolls form bands and engage in hunting the great beasts of the plains, raiding their neighbors and other adventures. Most of these gnoll youths die, but the bravest, richest and luckiest are able to secure themselves places as the mates of the matriarchs of another clan. Some of these youths are not so lucky live out their lives beyond the Burning Lands as mercenaries or bandits, always dreaming of a chance to return to the gnoll lands in glory.
Some of the bravest of these gnoll youths slaughter beasts and consume their hearts raw according to an ancient gnollish ritual. The gnolls say that this binds their soul to the spirit of the animal and gives them great strength and other powers. This is usually done with aurochs but it has been known to have been performed on everything from mammoths to ghost apes, with varying effects. The gnolls report that the gnolls who do this enjoy no afterlife, for the souls of the gnolls are too closely entangled with the spirits of animals to leave this world and drink the honied milk of the Mother of All.
Traditionally, there has been no authority over the gnoll clans but the Mother. She dwells in the City of Smoke (or the “City of




However the current Mother, the so-call Great Mother, is a gnoll of a different color. As the last Mother lay dying, matriarchs of all of the gnoll clans gathered in the City of Smoke to pay their respects and choose her successor (traditionally done by gathering the matriarchs in a closed hut wherein the dung of a cow poisoned by bleeding berries is burned until the matriarchs who have not yet passed out can come to an agreement). This time, followers of the gnoll now called the Great Mother burst into the sod hut there the matriarchs had gathered and subdued almost all but three, who managed to escape, with nets and magics. There, at the urgings of their leader, the throat of the Mother was slit and her heart was forced down the throat of one of the captured matriarchs. When the terrified gnoll had finished her feeding her own throat was slit and her own heart was fed to the next matriarch.
This gruesome ritual continued, each matriarch being proclaimed Mother and killed in turn, until the Great Mother emerged from the hut, dripping in gore and resplendent in power. Entwined with her own soul was not only the dying wisps of the soul of the previous Mother but the vibrant ones of all of the matriarchs (save three) of all the gnoll clans. One can almost see the souls roiling within her and the ghostly images of writhing arms and snapping jaws surround the Great Mother in a terrible halo. Gnolls are unable to withstand her and all who come into her presence grovel before her, even those of other species find her voice, which howls in a hundred tones at once, impossible to ignore and difficult to disobey.
When the blood on her fur had not yet dried, the Great Mother set about uniting the gnoll clans. She would not squat in the City of Smoke and wait for them to come to her for her wisdom, she would rule. Within a scant few months she forged the gnoll clans into at least a semblance of a nation and sent her armies howling south into the lands of the Twelve Nations. Thanks to a well-timed alliance with the orcs of Grumluda, the cataphracts of the Golden Realm were crushed in a field of blood and fire.
These days much tribute and many slaves are brought from the south into the City of Smoke. The Great Mother, in wisdom or madness, seeks to turn the City of Smoke into a true city and the slaves work without rest to raise a city of stone and wood far greater than the old collection of stinking gnollish huts. The Great Mother has marked where the walls of the city are to be built with the impaled bodied of gnolls who displeased her and they are indeed extensive. Already some foreign merchants gather within the marketplaces that the Great Mother has marked out, for her tyranny has made the Burning Lands far safer for travelers than it has been for generations and trade between the City of Shuttered Windows and the Twelve Nations is booming.
These days all gnolls live in fear of the Great Mother and her three outland advisers, especially the priest who claims to worship the lost gods of Bergolast and who is always wreathed in magical light so bright that he cannot be looked upon. Some young gnolls, such as those who live in the Broken Spear, fear to return from their wanderings and others whisper in secret of the three matriarchs who escaped the Great Mother and yet plan her overthrow.
Urged on, they say, by the whisperings of the bright priest, the Great Mother has commanded the gnolls to seek in the ruins for Bergolast for objects of great power that she claims will allow the gnolls to establish an unbreakable imperium over the Twelve Nations, instead of the occasional tribute payments that the Great Mother is able to currently obtain.
Hooks:
-How did the men of the Waterworks drown an entire gnollish army?
-What was Bergolast? What happened to it? What does the Great Mother hope to find there? Is that thing really there or has she been mislead by her advisers?
-Who are the three non-gnoll advisers? What do they want?
-What really causes the summer fires in the Burning Lands?
-Except for ruins and gnolls, what else is in the Burning Lands?
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