D&D 5E Let’s Read Mordenkainen Presents: Monsters of the Multiverse.

Marandahir

Crown-Forester (he/him)
So Keen Senses joins Magic Weapons in traits that have been removed from a stat block and in this case, is now represented via Proficiency in Perception.
Kind of? It's not like the stat block has an feature that says Proficiency in Perception.

It just lists "Perception +5" after skills.
And after senses it says "darkvision, passive Perception 15" because that's what a Perception +5 means for passive perception.

It's just a lot more succinct way of putting something. You'll have to read between the lines and see that the Catoblepas has superior perceptive senses.
 

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JEB

Legend
I guess the reasoning is less about helping you homebrew new monsters and more about reducing feature clutter.
Oh, I figured that (same as changing Magic Weapons to force damage). It just has some unfortunate side effects for those that use the existing monsters to model their own.

I also imagine that in the 5.5e DMG they'll give suggestions such as rather than giving a monster a feature "Keen Senses," just give them adv on Perception if its a monster that has keen senses.
That would be nice. The DMG monster design guidelines are certainly something that could benefit from a revision in 2024.
 

Leatherhead

Possibly a Idiot.

Cattle (VGtM)​


The cow says moo.

Cattle are a collection of bovine beasts of burden. Often used as livestock for their meat, milk, hide, bones, and dung. They may also be used as riding and/or draft animals, and can be found pulling plows or carts all over the land. Cattle are likely to be the most valuable thing a commoner owns, which means being paid with them isn’t out of the question. Just be wary of trading them in for beans. There are an innumerable number of human farmhands turned fighters who have started on their adventuring path thanks to the humble contributions of cattle, and it’s a little odd that they weren’t included in the core MM due to this pedigree.

All of these creatures have the Cattle subtype, which could be alluding to a possible wild-west style adventure path. Or it could just be a handy way to make a Cowboy subclass in the future for anyone interested in making 3rd party content. But most likely it's a way to have non-beast animals, as shown by one of the entries below.

Interestingly enough, the domestic cow, despite having stats in VGtM, isn’t stated up in this book!

In combat, all cattle (with one notable exception) function largely the same, they will use their gore attack, in conjunction with a charge for extra damage. Cattle aren’t particularly fast, so when backed into the corner, expect them to fight to the death, if simply due to a lack of other options.

All cattle had their Gore attack and Charge ability merged into one entry for their statblock.

Auroch

Aurochs are the primal ancestral stock from which modern cattle descended. Of course, in D&D dinosaurs still roam the planet, so why not aurochs? Orcish farmers are particularly fond of these beasts, and sometimes they can even be pressed into wartime service. Aurochs are the fastest and strongest kind of cattle, with 50’ of movement speed and a gore strong enough to knock the enemy prone.

Deep Rothé

These are magic cattle that live in the underdark, and communicate with each other using their Dancing Lights spell. Apparently, having magic on cattle is unique enough to grant them the use of an “é“. They are smaller than other forms of cattle, presumably due to living in the Underdark. The Dancing Lights spell isn’t directly useful for combat, but can be used to alert any other members of the herd, or their ranchers, to threats from intruders. Allowing them to function as a sort of guard animal. It is worth noting that they have Darkvision, and do not need the lights to see.

Deep Rothé lost their innate spellcasting ability, but gained the Dancing Lights ability, which lets them cast Dancing Lights anyway. They also lost their language blurb, which makes them no longer suitable to become an Expert or Spellcaster sidekick. A small loss only a few people will care about.

Ox

Oxen are bigger than the traditional cow, and are valued more as a beast of burden. I don’t have much to say about them that wasn’t already covered. Though their inclusion does make me wonder why the standard cow wasn’t.

Stench Kow

The Hell Cow, no relation to Keith Baker. These creatures are actually a type of unaligned fiend that the Lower Planes use as a replacement for traditional cattle, in every way that implies. You can find Stench Kow cheese in Avernus, for example. Their innate resistances to cold, fire, and poison, would make them somewhat desirable on the Material Plane, if not for their noxious stench (from which they get their name). Said stench isn’t insurmountable, lots of peoples (like dwarves) have a resistance to poison, and perhaps some hags will keep a herd of them alongside their Catoblepas?

In combat, said stench can be used to poison any melee aggressors, which would be handy in any environment that wasn’t the Lower Planes.
 
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Marandahir

Crown-Forester (he/him)
I think they figured that the Ox stats could cover the needs of the domestic cow stats. Consolidation.

We still don't have monster stats for a Firbolg. Not everything needs monster stats.
 

Leatherhead

Possibly a Idiot.

Cave Fisher (VGtM)​


If you thought we were done with livestock, let me correct you by introducing you to the most exotic kind you have likely heard of, the Cave Fisher. Best described as a cross between a spider and a lobster, this medium monstrosity likes to live in caves, as their name implies, where it hunts much like a normal spider does, lying around at home and using its adhesive filaments to trap creatures for dinner.

Nearly every part of the Cave Fisher is valuable. Its meat tastes like crab soaked in wine. Its shell can be turned into tools, jewelry or armor. Its filaments can be spun into silk threads for clothing or ropes. Even its blood is a potent alcoholic substance, often used in drinks that dwarves are fond of. Naturally, their eggs are also valuable. Cave Fishers can be trained for war or to perform guard duties, but it would be more impressive to train them as a beast of burden. Their ability to climb walls and lift heavy loads with their filaments would be particularly valuable as part of life underground or near mountains.

When in the wild, the Cave Fisher is going to wait around for something to get stuck on its filament before initiating combat, preferably something small and away from its friends. Being saddled with an incredibly slow 20’ of movement speed more or less demands this form of hunting. At least the Cave Fisher can use their movement on walls and ceilings, giving them better angles of attack. After a creature is snagged, they will be pulled in for the kill. Though they aren’t likely to get very far, Cave Fishers will avoid fire to the best of their ability, due to their flammable blood. A large bonfire (or maybe a Fire Genasi) will make the Cave Fisher think twice before attacking, and potentially drive one off mid fight.

This aversion to fire is often used when training them for war. Speaking of which, if they are employed as a warbeast, don’t expect them to be a front liner or even a cavalry unit. They are most useful as lurkers and skirmishers, using their climb speed to circumvent the front lines. And using their filaments to drag choice targets (like the squishy mage) into a more dangerous position, such as into the air, where enemy snipers can freely shoot them, and the fall will damage any creature that manages to break free of their filament. Alternatively, their filament could be used to hold the enemy in a line, making the entire formation vulnerable to AoE attacks.

In the changeover, the Cave Fisher can spin their filament as a bonus action, and they no longer have the 200 lbs weight limit for dragging a creature back in.
 

Leatherhead

Possibly a Idiot.
Champion (VGtM)

Champions are basic high level fighters in NPC form. And I put the emphasis on “basic.”

This is a generic CR 9 statblock that has been copy-pasted, with minor tweaks, at least 7 times over named NPCs in several adventures to represent powerful sellswords. If WotC can get this kind of mileage out of the stat block, you can get even more. A PC’s former mentor, the Queen's bodyguard, the ace warrior of an invading army. Despite the possibilities, they are at a strange intersection of being not really interesting, and also somehow being too mechanically complex to be made into generic fodder for a high level game, mostly due to a mechanic that was not-quite imported from 4e, the bloodied condition. At half hps or less, the Champion loses a significant chunk of their damage output. Combined with an ability to self heal, that makes them just a tad bit more annoying to run than they should be.

In the book, they have a table for Coats of Arms. This table is significantly less interesting than the Table printed for the Archer, and really only serves to emphasize that a Champion is supposed to be famous in some fashion.

In combat the Champion will lay into foes with their greatsword, pop second wind after they receive 20 damage (Which should be like 1 round), and use indomitable whenever they fail a saving throw. Their Shortbow attack is strictly a backup option.

The Champion wasn’t changed, save for formatting cleanup.
 
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Leatherhead

Possibly a Idiot.

Chitine (VGtM)​


In case you were wondering, Lolth is going to be left in for the edition change, and she is still the same spiteful Spider Queen who is somehow worshiped despite actively making the lives of her followers objectively worse.

Chitines were once elves who were mutated into spider-people by cultists of Lolth. Lolth didn’t like the idea of her cultists having their own loyal slaves, because that gave the Chitines less time to worship her, or something. Lolth changed the ritual to instead create Choldrith sometimes, who in turn could birth more Choldrith and Chitines. These Choldrith then led a revolt and established a new underdark race that functions more like an ant colony than a spider's nest.

Chitines are intelligent and have a caste system for a society. At CR ½, the warriors aren’t too much to handle, with their most notable power being climbing up walls. Their craftsmanship, on the other hand, is something else. Chitines are able to web up entire cave systems to make their homes, and they are even capable of weaving their webs into armor. While they cannot spin a web in combat, they can use their established webs in a number of different ways, such as hiding traps, as a form of vibro-location that detects any creature in contact with a web, or even just a house for them to live in. Anyone who manages to make a trading partnership or even allies themselves with the Chitines could expect all kinds of silk based goods.

In combat, the Chitine will try to ambush their enemy, who is likely going to be tangled up in a web. They can use their climb speed and Web Walker power to attack foes from a multitude of advantageous directions, such as above, behind, or below. While they are only armed with daggers, they can throw them. Presumably every Chitine warrior has a silk bandolier filled with daggers so they can keep up their ranged attack routine as necessary. But it is easy to give them better weapons should the opportunity arise. Chitine are often at odds with the Drow, and could have looted some rapiers or hand crossbows from them.

The Chitine had only one change to their statblock, the “Typically” added to the alignment. Other than that, not even the formatting was changed.
 

Alby87

Adventurer
Thank you for this post, it's really nice to read such a good rundown of the monster. I wish to point you to this DMSGuild product Dungeoncraft Wild Beyond the Witchlight Designers Pack - D&D Adventurers League | Dungeon Masters Guild , it's a designer pack for the Adventurers League adventures with guides and informations. One of this is a designer document for monsters that explains the change between the statblocks old and new, and it's pretty technical. Maybe you can read it if you want some more info about the changes. Hope you like it :)
 

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