MonsterEnvy
Legend
I should note that a character that can't breathe will drop to 0 HP in their con mod in rounds (Min 1). They only get minutes equal to 1 + Constitution modifier if they hold their breath in advance.
Yeah, I often hear about how "long" characters can hold their breath when being choked or drowning in 5e. That's only when they take a deep breath and hold it! It's much shorter when it's a "surprise".I should note that a character that can't breathe will drop to 0 HP in their con mod in rounds (Min 1). They only get minutes equal to 1 + Constitution modifier if they hold their breath in advance.
I don't think I would allow you to hold your breath in response to being choked. That kind of innately squeezes the air out of you. Here are the exact rules.It seems like the idea of PCs having to manually breathe would be quite the can of worms to open.
What kind of action would you rule as needed for a gulping enough air to hold it? Personally, I could see it either as a "Non Action" (meaning you can only control it on your turn) or as a Reaction.
A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).
When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.
For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 hit points.
My impression from the Orc PC section is that Gruumsh was heading for a shift to Chaotic Neutral, meaning you could ha e True Neutral Druidic Orc societies or Chaotic Good Orc Socities that still honored Gruumsh, not just Evil McEvil stuff.The most interesting part of this change is that somehow Gruumsh now condones this ritual, meaning that he has had a personality overhaul that we are not yet privy too. Perhaps they are trying to make him irredeemably evil by associating him with demons, in a parallel to Lloth
It seems like the idea of PCs having to manually breathe would be quite the can of worms to open.
What kind of action would you rule as needed for a gulping enough air to hold it? Personally, I could see it either as a "Non Action" (meaning you can only control it on your turn) or as a Reaction.
MM said:Misty Escape. When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed.
While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.