ThomasDiSantare
Villager
I don't really like this policy, but everyone's business
I don't really like this policy, but everyone's business
Generally agree, though there is a middle ground where death is on the table, but only where it's essentially accepted/desired by the player. Some RPGs work this way - Heart for example (which is basically Darkest Dungeon, the TT RPG, in a lot of ways). My experience with this is that it leads to obviously fewer deaths, but more dramatically appropriate and memorable ones and less "Okay come back with the same dude but with II after his name". YMMV.It seems a bit unfair to refuse to contrive another scenario where the PC might be brought back into play. I would feel obligated, having done it once. This is partly why I don't do this in the first place. Either you can die in my games or you can't.
If death is going to be a thing, then I prefer to let the dice fall where they may and let the players know this. If I don't want it to be a thing, then I set that expectation as well, and death is no longer on the table in favor of other forms of failure.
I just ask the player what they want to happen to their character. If your players are mature enough they'll have an opinion that you won't need to question. If they still want to play that character, then I contrive a reason for them to either not die or be restored from death. D&D is a world where death isn't the end, and if players still have stories they want to play out then I'm not going to tell them they can't if it makes any sense.
Personally, however, I find that PC death at low level just isn't fun, so I generally assume any PC who drops before level 3 is dropped unconscious. You make a point that xvarts are smart, but xvarts are also extremely greedy. If they had any suspicion that the PCs might be able to lead them to greater wealth if left alive, they would be willing to risk keeping the PC alive long enough to question them.
Yes, that's basically what I do, but it's fairly rare. For example, we did this in my pulp action Eberron game "Serial Hero" because it's thematically appropriate. But for my old schoolish hex crawl, you just die.Generally agree, though there is a middle ground where death is on the table, but only where it's essentially accepted/desired by the player. Some RPGs work this way - Heart for example (which is basically Darkest Dungeon, the TT RPG, in a lot of ways). My experience with this is that it leads to obviously fewer deaths, but more dramatically appropriate and memorable ones and less "Okay come back with the same dude but with II after his name". YMMV.
There's also the issue that deaths are very often either extremely bad dice-luck, or particularly in 5E, a failure of the group (or more rarely, the DM essentially deciding to murder a PC by forcing failed death saves by repeatedly attacking a downed PC - again which is rarely the fault of the player - not never - but rarely), but only one player is taking all the pain for that, which seems messed-up when you think about it.
Yeah, I just telegraph when a monster is going to do this at the outset by way of description. That puts the players on notice that if they go down, the monster's going for the kill. They can plan their tactics accordingly.I have my monsters attack downed pc's if it makes sense for them to so given their motives, and if the players are no longer low level.
A beast of low intelligence may be fooled into thinking a downed pc is no longer a threat, especially if I want to go easy on the players. And it might be more interesting for the cannibal to capture a pc and eat them later, than to outright kill them.
I think the issue I have with this is that some DMs ideas of "when it makes sense" to do that are, like, kinda metagame-y. Like, I'm sorry, if the NPCs are fighting for their lives, and the combat is on a knife's edge, I'm not really buying that a bunch of them are going to waste their attacks on a downed guy, esp. if they haven't seem him get up already. But that's a DM/party interface issue, and one you can discuss (and if you can't don't play with that guy).I have my monsters attack downed pc's if it makes sense for them to so given their motives, and if the players are no longer low level.