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Let's all run a module

Would you want to run a module voted on by EN World to discuss the module and how it

  • Yes

    Votes: 64 72.7%
  • No

    Votes: 24 27.3%

If I was DM'ing now ;) , I would be up for something like this. Sounds like fun to run a module and then be able to come discuss it with it fresh in everyone else's minds. Seeing how different parties handled different portions. It could really be educational for the DM I think too to see the variety of ways things went.

It could also be fun for players on EN World to discuss after the fact to I think.
 

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IronWolf said:
If I was DM'ing now ;) , I would be up for something like this. Sounds like fun to run a module and then be able to come discuss it with it fresh in everyone else's minds. Seeing how different parties handled different portions. It could really be educational for the DM I think too to see the variety of ways things went.

It could also be fun for players on EN World to discuss after the fact to I think.

You don't have to run it. You could talk to your DM and your group and see if the DM wants to run it. Though I hear you have a hard ass DM who is only interested in his own stories to do something like this. That's what I hear anyway.....
 


Crothian said:
You don't have to run it. You could talk to your DM and your group and see if the DM wants to run it. Though I hear you have a hard ass DM who is only interested in his own stories to do something like this. That's what I hear anyway.....

:lol: His reputation precedes him! ;)
 

Can't imagine it, either on my end or with my players.

We only get to game every other week. There are no adventures out there that I am aware of that would fit my gaming world, so such a venture would seriously cut into our campaign. And given how excited we are with the campaign, there's no way we're going to break it up for an experiment. 'Sides, we haven't played "straight" D&D for at least two years now and I doubt any of them would want to go back.

Oh well, this should work well with people who play standard D&D, though. Good luck with the project. :)
 

Wombat said:
Can't imagine it, either on my end or with my players.

We only get to game every other week. There are no adventures out there that I am aware of that would fit my gaming world, so such a venture would seriously cut into our campaign. And given how excited we are with the campaign, there's no way we're going to break it up for an experiment. 'Sides, we haven't played "straight" D&D for at least two years now and I doubt any of them would want to go back.

Oh well, this should work well with people who play standard D&D, though. Good luck with the project. :)

I'm in a similar boat, but really all you have to do is change the backstory and plot of the module. You should be able to keep the encounters and everything the same. But I do knoiw this isn't going to be for everyone, I'm just hoping enough people like the idea to make it worth while.
 

I wish that all Module Writers had a discussion board to discuss their modules. www.MonteCook.com has a great discussion board to discuss Return to Temple of Elemental Evil. Almost no other module that I know of has a comparable discussion board.
 

Endur said:
I wish that all Module Writers had a discussion board to discuss their modules. www.MonteCook.com has a great discussion board to discuss Return to Temple of Elemental Evil. Almost no other module that I know of has a comparable discussion board.

Necromancer has a forum for each and every product they have for discussion.
 


I run three regular (once a month) groups plus some other one shots and the like for
older (read:Epic) characters, I'd be willing to run an adventure and discuss it, I'm pretty sure that I could fit something in somewhere (although one group is on the Shackled City, and another is on the Isle of Dread).
 

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