Hey, CCH! I have another option for you to consider, posted below in the spoiler block. Bludgeon is a warforged fighter melee specialist. Using warforged feats, he gets extra slam attacks as secondary attacks.
He would require some editing, but a good starting point for you, a level 5 Fighter headed toward Juggernaut, built using 25 point buy. I also show the future progression here:
Warforged Fighter 1 Battle Hardened (+3 Init, +3 vs. fear); Adamantine Body
Warforged Fighter 2 Bonus Warforged Feat (Second Slam)
Fighter 3 Weapon Focus (warhammer)
Warforged Fighter 4 Body as Weapon (+2 damage slam or component); +1 STR (to 18)
Fighter 5
Fighter 6 Bonus Feat (Power Attack); Improved Bull Rush
Warforged Juggernaut 1 Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved
Warforged Juggernaut 2 Charge Bonus +1, Construct Perfection +1, Extended Charge; +1 STR (to 19)
Warforged Juggernaut 3 Construct Perfection II, Healing Immunity, Superior Bull Rush; Weapon Specialization (warhammer)
Warforged Juggernaut 4 Armor Spikes 1d8, Charge Bonus +2, Construct Perfection III
Warforged Juggernaut 5 Construct Perfection IV, Greater Powerful Charge
Fighter 7 Brutal Strike; +1 STR (to 20)
Fighter 8 Bonus Feat (Melee Weapon Mastery)
Fighter 9
Fighter 10 Bonus Feat (Shock Trooper); Brute Fighting
Fighter 11 +1 STR (to 21)
Fighter 12 Bonus Feat (Crushing Strike)
Fighter 13 Improved Natural Attack (slam)
Fighter 14 Bonus Feat (Cleave)
Fighter 15 +1 STR (to 22)
Warforged Juggernaut (ECS83)
Pre-Req: Warforged; BAB+5; Adamantine Body, Improved Bull Rush, Power Attack
[sblock]Bludgeon, War Hero of Korvaire CR5
Male personality warforged fighter 5
LN Medium construct (living)
Init +1; Senses Listen -1, Spot -1
Languages Common
Action Points: 7
AC 22, Touch 12, Flatfooted 21; DR 2/adamantine; light fortification (25% negate critical hits)
(+1 Dex, +8 armor, +1 deflection, +2 shield)
hp 67 (5 HD)
Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening, energy drain
Resist +2 vs. fear
Fort +7, Ref +2, Will +0
Speed 20’
Melee +1 armhammer +10 (1d8+6/20/x3) or +1 armhammer +10 (1d8+6 20/x3) and 2 slams +4/+4 (1d4+5/20/x2)
Ranged masterwork composite longbow +7 (1d8+3/20/x3)
Base Atk +5; Grp +8
Combat Gear potions of barkskin +3 (2), potions of bull’s strength (2)
Abilities Str 17, Dex 12, Con 16, Int 10, Wis 8, Cha 6
SQ battle hardened, body as weapon, warforged traits
Feats Adamantine Body, Second Slam b, Weapon Focus (warhammer)
Skills Intimidate +6, Knowledge (local) +8
Possessions combat gear plus +1 armhammer, masterwork large steel shield, masterwork [Str 16] composite longbow, arrows (60), +1 ring of protection, backpack, flint & steel, rope (50’)
Feats:
ADAMANTINE BODY [WARFORGED]
At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Prerequisites: Warforged, 1st level only.
Benefit: Your armor bonus is increased to +8 and you gain damage reduction 2/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%.
Normal: Without this feat, your warforged character has an armor bonus of +2.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid’s supernatural or spell-like class features. Warforged characters with this feat do not gain the benefit of any class feature prohibited to a character wearing heavy armor.
SECOND SLAM [WARFORGED]
You have learned to use your form to the utmost and can make two slam attacks.
Prerequisites: Warforged, base attack bonus +6.
Benefit: You can deliver a second slam in any round in which you make a full attack that includes a slam attack. The second slam uses your highest attack bonus with a -5 penalty, and deals your normal slam attack damage.
Special: A fighter can select Second Slam as one of his fighter bonus feats.
WEAPON FOCUS
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.
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He would require some editing, but a good starting point for you, a level 5 Fighter headed toward Juggernaut, built using 25 point buy. I also show the future progression here:
Warforged Fighter 1 Battle Hardened (+3 Init, +3 vs. fear); Adamantine Body
Warforged Fighter 2 Bonus Warforged Feat (Second Slam)
Fighter 3 Weapon Focus (warhammer)
Warforged Fighter 4 Body as Weapon (+2 damage slam or component); +1 STR (to 18)
Fighter 5
Fighter 6 Bonus Feat (Power Attack); Improved Bull Rush
Warforged Juggernaut 1 Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved
Warforged Juggernaut 2 Charge Bonus +1, Construct Perfection +1, Extended Charge; +1 STR (to 19)
Warforged Juggernaut 3 Construct Perfection II, Healing Immunity, Superior Bull Rush; Weapon Specialization (warhammer)
Warforged Juggernaut 4 Armor Spikes 1d8, Charge Bonus +2, Construct Perfection III
Warforged Juggernaut 5 Construct Perfection IV, Greater Powerful Charge
Fighter 7 Brutal Strike; +1 STR (to 20)
Fighter 8 Bonus Feat (Melee Weapon Mastery)
Fighter 9
Fighter 10 Bonus Feat (Shock Trooper); Brute Fighting
Fighter 11 +1 STR (to 21)
Fighter 12 Bonus Feat (Crushing Strike)
Fighter 13 Improved Natural Attack (slam)
Fighter 14 Bonus Feat (Cleave)
Fighter 15 +1 STR (to 22)
Warforged Juggernaut (ECS83)
Pre-Req: Warforged; BAB+5; Adamantine Body, Improved Bull Rush, Power Attack
[sblock]Bludgeon, War Hero of Korvaire CR5
Male personality warforged fighter 5
LN Medium construct (living)
Init +1; Senses Listen -1, Spot -1
Languages Common
Action Points: 7
AC 22, Touch 12, Flatfooted 21; DR 2/adamantine; light fortification (25% negate critical hits)
(+1 Dex, +8 armor, +1 deflection, +2 shield)
hp 67 (5 HD)
Immune poison, sleep, paralysis, disease, nausea, fatigue, exhaustion, sickening, energy drain
Resist +2 vs. fear
Fort +7, Ref +2, Will +0
Speed 20’
Melee +1 armhammer +10 (1d8+6/20/x3) or +1 armhammer +10 (1d8+6 20/x3) and 2 slams +4/+4 (1d4+5/20/x2)
Ranged masterwork composite longbow +7 (1d8+3/20/x3)
Base Atk +5; Grp +8
Combat Gear potions of barkskin +3 (2), potions of bull’s strength (2)
Abilities Str 17, Dex 12, Con 16, Int 10, Wis 8, Cha 6
SQ battle hardened, body as weapon, warforged traits
Feats Adamantine Body, Second Slam b, Weapon Focus (warhammer)
Skills Intimidate +6, Knowledge (local) +8
Possessions combat gear plus +1 armhammer, masterwork large steel shield, masterwork [Str 16] composite longbow, arrows (60), +1 ring of protection, backpack, flint & steel, rope (50’)
Feats:
ADAMANTINE BODY [WARFORGED]
At the cost of mobility, a warforged character’s body can be crafted with a layer of adamantine that provides formidable protective armor and some damage reduction.
Prerequisites: Warforged, 1st level only.
Benefit: Your armor bonus is increased to +8 and you gain damage reduction 2/adamantine. However, your base land speed is reduced to 20 feet, and you are considered to be wearing heavy armor. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armor check penalties apply to (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Swim, and Tumble), and an arcane spell failure chance of 35%.
Normal: Without this feat, your warforged character has an armor bonus of +2.
Special: Unlike most feats, this feat must be taken at 1st level, during character creation. Warforged druids who take this feat cannot cast druid spells or use any of the druid’s supernatural or spell-like class features. Warforged characters with this feat do not gain the benefit of any class feature prohibited to a character wearing heavy armor.
SECOND SLAM [WARFORGED]
You have learned to use your form to the utmost and can make two slam attacks.
Prerequisites: Warforged, base attack bonus +6.
Benefit: You can deliver a second slam in any round in which you make a full attack that includes a slam attack. The second slam uses your highest attack bonus with a -5 penalty, and deals your normal slam attack damage.
Special: A fighter can select Second Slam as one of his fighter bonus feats.
WEAPON FOCUS
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.
Prerequisites: Proficiency with selected weapon, base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.
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