Fevil said:I had a party scrutinize every inch of a piece of mouldy cheese they found lying in a corridor of Undermountain. They spent 4 hours REAL TIME doing this before they finally came to the conclusion it was harmless.
Aeolius said:Behold the power of cheese.![]()
arnwyn said:I cannot agree with others' suggestion to "make it important". Sometimes, if it ain't important, it ain't important. (Not saying it won't work for them, though - just that I, personally, find that idea to be entirely repugnant.)
I suppose, then, that I am lucky that my players do not "frustrate themselves for an hour or three". My players especially enjoy the fact that the world and environment is well thought out. When they do find something interesting, play with it, and find out that it *is* important, they get a great feeling of accomplishment. This is lessened if they end up often finding that everything they take interest has become important. That won't fly with my group - already, we've achieved a very good balance. I find screwing around with that repugnant. (And, I guess I'll have to reiterate again - it may work quite well for other groups... just not mine.)Matthew Gagan said:Repugnant? Why repugnant? I agree that not every piece of scenery should be important. Nothing is important if everything is important. But if your players are obviously enthralled with a water pump or an owl, I think a little improvisation is preferable to letting them frustrate themselves for an hour or three.
Of course. And in regards to my group (and my experience - which, in the end, is all I can speak from), I never said otherwise. [I obviously can't speak for anyone else.]I like many different styles of games (I played Battletech for several years, for example), but I wouldn't consider any sincere gaming philosophy repugnant where the intent is to provide one's friends with a good time.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.