Anubis said:The problem with the "+7 fix" is that a single special ability bonus can't exceed +5. That would mean Armor of Speed would have to be an artifact that doesn't even have a place in current rules.
Artoomis said:none-enhancement bonus that's extremely stackable (I still think that's valid)
EOL said:And certainly whatever caps are in place now will be gone once the ELHB comes out. Perhaps that's the problem the armor of speed is an Epic Level enchancement and we just don't have the toolset to deal with it yet.
EOL said:And certainly whatever caps are in place now will be gone once the ELHB comes out. Perhaps that's the problem the armor of speed is an Epic Level enchancement and we just don't have the toolset to deal with it yet.
Maybe everything I've seen is a minor artifact, but I know I've seen armor bonuses above +5. And it hardly matters what the cap is if most of the epic level equipment is minor artifacts anyway.Lord Pendragon said:
Have you read something to this effect? I'd be inclined to believe the caps will stay exactly the same. Epic Characters may very well have ways to create minor and major artifacts which break the rules---but they'd still be minor and major artifacts, not regular magic. How and why would the book change the way basic magic works?
CRGreathouse said:
No, it's not. I'll make two points here:
* If it's stacking with armor, it's either stacking with the armor it's on (which is limited to normal AC + 3) or bracers of armor (which are limited to +8 normally, or +10 if the DM allows it). The first option gives you little protection (compared to other characters); the second option is expensive and limiting.
* It's less valuable than an armor enhancement bonus: touch attacks are 95% hits by the time you get this, so the fact that haste bonuses help there doesn't really matter, but the fact that you lose it when flat-footed does.
* If it's stacking with armor, it's either stacking with the armor it's on (which is limited to normal AC + 3) or bracers of armor (which are limited to +8 normally, or +10 if the DM allows it). The first option gives you little protection (compared to other characters); the second option is expensive and limiting.
* It's less valuable than an armor enhancement bonus: touch attacks are 95% hits by the time you get this, so the fact that haste bonuses help there doesn't really matter, but the fact that you lose it when flat-footed does.
EOL said:Maybe everything I've seen is a minor artifact, but I know I've seen armor bonuses above +5. And it hardly matters what the cap is if most of the epic level equipment is minor artifacts anyway.