OnlineDM
Adventurer
I have an interesting little situation in my WotBS campaign. The party is moving toward the end of Adventure Three now. During the last session, they participated in the war council, and one PC was especially interested in Xavious Foebane's discussion about sending an elite group to go after the Torch of the Burning Sky. The PC knows that Xavious has some of his own people in mind, but he's made it a mission to convince Xavious to send this party instead.
Now, I admire his pluck, but it looks like the party won't be getting anywhere near the direct quest for the torch until adventure 6. Finishing up adventure 3 is no problem - the storm is just getting started now, and the party will be caught up in the chase for Lee soon enough. But what about after the storm?
I know that the Mad King's Banquet comes next, and I've only glanced at the adventure so far, but it doesn't look like there's any torchy goodness in it (nor the subsequent adventure) - on the contrary, it sounds like part of the adventure will be to get King Steppengard to allow Xavious's elite force to go after the Torch. If I have to railroad the party, I railroad them - Seaquen is in danger, and they need to get Dassen on their side to save Seaquen. The Torch will have to wait. But at the same time I do want to encourage the players to take the initiative.
Has anyone else run into this before? What suggestions do you have on the best approach?
Just to be clear, my party is pretty amenable to DM direction, and if I follow the path as written, they'll be fine. But when something in the story grabs the group, I want to encourage that if I can!
Now, I admire his pluck, but it looks like the party won't be getting anywhere near the direct quest for the torch until adventure 6. Finishing up adventure 3 is no problem - the storm is just getting started now, and the party will be caught up in the chase for Lee soon enough. But what about after the storm?
I know that the Mad King's Banquet comes next, and I've only glanced at the adventure so far, but it doesn't look like there's any torchy goodness in it (nor the subsequent adventure) - on the contrary, it sounds like part of the adventure will be to get King Steppengard to allow Xavious's elite force to go after the Torch. If I have to railroad the party, I railroad them - Seaquen is in danger, and they need to get Dassen on their side to save Seaquen. The Torch will have to wait. But at the same time I do want to encourage the players to take the initiative.
Has anyone else run into this before? What suggestions do you have on the best approach?
Just to be clear, my party is pretty amenable to DM direction, and if I follow the path as written, they'll be fine. But when something in the story grabs the group, I want to encourage that if I can!