Oooh,
interesting read, Nytmare, thanks for the link!
We already use a variant of "The Players Roll All The Dice", and the "Death Flag" has a bit of appeal to me. Good stuff to think about!
Sorry but I just had to jump back in here one more time. How in the world did you avoid saying something like "er, did you wanna uuuuuh make a Perception check or maybe um, hmmm look under the bed first...?"
What discipline!
Well .. we played the first session in a kind of unique way which took pains to define the character's backgrounds, etc, litter the world with NPC's they've met, learn background stories of the world, etc - the sort of things you might get from reading fluff books for a published campaign but are really necessary to get the players "up to speed" in a home-brewed world.
So, the character was in her late teens, lived in a cabin in the woods with her father, a former warrior who'd trained her in all the combat odds but kept his history (and hers) a mystery. She'd turned into a bit of a woodsman (spent her Background to get Nature as a class skill), and spent lots of her time wandering the woods in solitude.
When we shifted into live action, she was wandering deep in the woods as was her wont, when she'd spotted some strange humanoid footprints - slight claw indentations, definitely not human .. and then the village church bell began to peal, a long constant alarm.
I drew out a triangle with maybe a 160-degree angle: she was one vertex, the cabin was a second, and the village was the third, with the hypoteneuse of course from her to the village. I asked what she wanted to do; she said "rush to the village"; I reminded her that the cabin was basically on the way, and asked if she was sure she didn't want to go to the cabin; she said she was sure.
... The way I DM is basically to describe a timeline of events that will happen without PC intervention

; in this case, the orcs had found the cabin, dad had managed to open the chest and get out his sword, but was outnumbered and losing. So, "encounter 1" on my sheet was her arriving, fighting alongside her dad, killing off the attackers only to discover that he'd taken a mortal wound, and getting his last words as character exposition as he passed the family sword to her.
Without PC intervention, more orcs survived that fight, dad died, and the orcs started looting the cabin .. which was the scene she discovered when she finally got there much later, and she was then wandering the world with the family sword but without the exposition.