D&D General Lets Make a 5e 2024 Setting - World Structure

So How do you like your World structured? (pick 3)

  • 1 Vanilla Region

    Votes: 4 14.8%
  • 2 Big Continent

    Votes: 10 37.0%
  • 3 Points-of-Light Frontier

    Votes: 18 66.7%
  • 4 Urban Sprawl

    Votes: 7 25.9%
  • 5 Archipelago

    Votes: 9 33.3%
  • 6 Parallel Worlds

    Votes: 3 11.1%
  • 7 Shattered Worlds

    Votes: 5 18.5%
  • 8 Multi World

    Votes: 5 18.5%
  • 9 Other - anything I havent thought of

    Votes: 1 3.7%

  • This poll will close: .
One idea that might have legs, and combines a lot of the above:

A setting where the "civilization" is along a rocky shoreline, with a mountainous interior (full of monsters, naturally) that has developed submersibles (like Spelljammer under the sea) and underwater exploration is one of (but not the only) big draws for adventure.

Of course, down there are fallen kingdoms, indigenous sentients (both friendly and unfriendly), natural hazards, and both great beauty and great horror.
 

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I like urban campaigns. This gives me plenty of fun wallowing in the seedy underbelly of my fantasies.

I like a small, limited scope campaign where wilderness abounds between points of light. I like limited power.

I like worldbuilding, so I like giant scopes with fully fleshed out cultures and histories.
 

Big continent, points of light, urban sprawl.

World-hopping is kind of "Whatever" to me. Yeah it makes the fantasy "Bigger" but you can do world-hopping levels of variety of environments/enemies without bothering with portal magic. An Archipelago makes for a solid stand in for world-hopping adventures by making each island uniquely threatening or interesting, for example.

Nah, gimme a big continent where part of the continent is fairly densely populated and you have urban sprawl options and then there's lots of points of light once you head out into the hexcrawl to explore the world.
 

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