Anonymous3
Explorer
I had a little dig on the forums to find input for Dangerous Strikes and on the surface it doesn't appear promising.
As @Stalker0 points out a few years ago:
What about on a Fighter? Spending one exertion on the chance of getting a critical hit seems like a poor decision. Using Twist the Blade would be a better investment of exertion because there is no chance involved. It also doesn't seem to work well with Maneuver Specialization because it costs only 1 exertion and has no saving throw so you don't benefit fully from the feature.
What if we ignore all this and instead spend an ASI to gain access to the Surgical Combatant (as a Berserker would). We then combine it with Technical Fighting and Maneuver Specialization to gain additional damage whenever you use Dangerous Strikes. For the cost of a feat we now have a 0 zero exertion maneuver that adds 4 additional damage to every attack. If we spent the ASI on Strength we'd have a better chance to hit but only net +1 damage.
Thoughts?
As @Stalker0 points out a few years ago:
I tend to agree with this statement. @Kinematics also points out that it might be better on the Berserker given the secondary benefits they get from Furious Critical so using a feat to take this would have a greater impact than other classes might. This was immediately taken up by the Berserker at our table and has made a large impact on fights already."Dangerous Strikes - As cool as this looks, at the end of the day a small increase in your crit range for the round is just not worth exertion....there are better ways to spend your resources. What's worse, the Berserker, the one class that miiiiiiight consider this because of furious critical....can't take it. This maneuver should have been a stance to be worthwhile."
What about on a Fighter? Spending one exertion on the chance of getting a critical hit seems like a poor decision. Using Twist the Blade would be a better investment of exertion because there is no chance involved. It also doesn't seem to work well with Maneuver Specialization because it costs only 1 exertion and has no saving throw so you don't benefit fully from the feature.
What if we ignore all this and instead spend an ASI to gain access to the Surgical Combatant (as a Berserker would). We then combine it with Technical Fighting and Maneuver Specialization to gain additional damage whenever you use Dangerous Strikes. For the cost of a feat we now have a 0 zero exertion maneuver that adds 4 additional damage to every attack. If we spent the ASI on Strength we'd have a better chance to hit but only net +1 damage.
Thoughts?
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