evildmguy
Explorer
Having thought about this more, here are more thoughts.
The other suggestion was more complicated but it involved needing to do more damage in a series of attacks greater than the target's CON score before they need to save v stun. It might mean that they get to one attack before a save due to a lot of damage but will take more effort.
More thoughts and options.
What if after they are stunned by Stunning Assault once they are immune to it for ten minutes? It's still effective once per combatant per fight.
Equally, what if subsequent attacks with SA first give Advantage on the CON save on second or subsequent attempts? It's not guaranteed but could help.
My thinking with these is that they do some special hit as part of the attack that causes the stun and the defender, having seen or experienced it, can defend against it.
Not reading back through this to know if we discussed this, don't forget that with Mastery, what seems a reasonable cost at 3 can be reduced to at least 2, if not 1. I don't remember for sure. As the fighter gets exertion points back after short or long rest, this is going to come up every combat.
I'm not sure if we discussed this but if the move action was done once the character did another action, this also stops SA except for a group of enemies standing together. In other words, they must complete an action before doing the next one. If desired, could bring back the feat, or maybe a maneuver allowing a character to move between actions.
Thanks for the discussion!
The other suggestion was more complicated but it involved needing to do more damage in a series of attacks greater than the target's CON score before they need to save v stun. It might mean that they get to one attack before a save due to a lot of damage but will take more effort.
More thoughts and options.
What if after they are stunned by Stunning Assault once they are immune to it for ten minutes? It's still effective once per combatant per fight.
Equally, what if subsequent attacks with SA first give Advantage on the CON save on second or subsequent attempts? It's not guaranteed but could help.
My thinking with these is that they do some special hit as part of the attack that causes the stun and the defender, having seen or experienced it, can defend against it.
Not reading back through this to know if we discussed this, don't forget that with Mastery, what seems a reasonable cost at 3 can be reduced to at least 2, if not 1. I don't remember for sure. As the fighter gets exertion points back after short or long rest, this is going to come up every combat.
I'm not sure if we discussed this but if the move action was done once the character did another action, this also stops SA except for a group of enemies standing together. In other words, they must complete an action before doing the next one. If desired, could bring back the feat, or maybe a maneuver allowing a character to move between actions.
Thanks for the discussion!