Let's Play #4 4e Goodman Games DCC54 Forges of the Mountain King PCs End NOW WITH PICS OF PCs

Goonalan

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Let's Play #4 Goodman Games DCC54
Forges of the Mountain King (Level 1)

The Characters at Level 3- Scenario End.

Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them.

Also, for some dumb reason, we decided to play XP exactly RAW, therefore five of the PCs are on the same XP, with Berend and Travok with different (lesser) totals. Don’t ask me why we (I) did this- I don’t remember.

Last bit in their down time several of the Dwarves have spent their hard won rewards, and their share of the treasure they found, on a few new magic items, see below-


Fenchurch buys a +1 Amulet of Protection​

Fenchurch

====== Created Using Wizards of the Coast D&D Character Builder ======
Fenchurch, level 3
Dwarf, Bard
Build: Valorous Bard
Bardic Virtue Option: Virtue of Valor
Armor of Resistance +1 Option: Fire
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Underdark Envoy

FINAL ABILITY SCORES
STR 12, CON 16, DEX 10, INT 11, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 10, INT 11, WIS 8, CHA 18

AC: 18 Fort: 15 Ref: 13 Will: 17
HP: 40 Surges: 10 Surge Value: 10

TRAINED SKILLS
Arcana +6, Athletics +6, Diplomacy +10, Dungeoneering +7, Nature +5

UNTRAINED SKILLS
Acrobatics +1, Bluff +6, Endurance +6, Heal +1, History +2, Insight +1, Intimidate +6, Perception +1, Religion +2, Stealth +1, Streetwise +6, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Underdark Envoy Attack: Insidious Commentary
Dwarf Racial Power: Dwarven Resilience
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Guiding Strike
Bard Attack 1: Staggering Note
Bard Attack 1: Shout of Triumph
Bard Attack 1: Sprightly Rhythm
Warlock Attack 1: Eyebite
Bard Utility 2: Song of Courage
Bard Attack 3: Song of the New Dawn

FEATS
Level 1: Ritual Caster
Level 1: Implement Expertise (Wand)
Level 2: Improved Initiative

ITEMS
Adventurer's Kit
Amulet of Protection +1 x1
Ritual Book
Traveler's Chant
Comrades' Succor
Longsword x1
Light Shield
Chainmail of Resistance +1 x1
Wand of Psychic Ravaging +1 x1
====== End ======


Grimm also buys a +1 Amulet of Protection​

Grimm

====== Created Using Wizards of the Coast D&D Character Builder ======
Grimm, level 3
Dwarf, Avenger
Build: Commanding Avenger
Avenger's Censure Option: Censure of Unity
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Knight Hospitaler

FINAL ABILITY SCORES
STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8

STARTING ABILITY SCORES
STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8

AC: 17 Fort: 14 Ref: 15 Will: 17
HP: 50 Surges: 8 Surge Value: 12

TRAINED SKILLS
Heal +10, Intimidate +5, Religion +8, Streetwise +5

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +6, Stealth +2, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Knight Hospitaler Utility: Shield of Devotion
Dwarf Racial Power: Dwarven Resilience
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Focused Fury
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Whirlwind Charge
Avenger Attack 1: Strength of Many
Avenger Utility 2: Enduring Spirit
Avenger Attack 3: Deadly Stride

FEATS
Level 1: Toughness
Level 2: Holy Symbol Expertise

ITEMS
Adventurer's Kit
Amulet of Protection +1 x1
Dagger
Thundering Greatsword +1 x1
Magic Holy Symbol +1 x1
Robe of Eyes Cloth Armor (Basic Clothing) +1 x1
====== End ======


Koda

====== Created Using Wizards of the Coast D&D Character Builder ======
Koda, level 3
Dwarf, Monk
Build: Stone Fist Monk
Monastic Tradition Option: Stone Fist
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Hordelands Nomad

FINAL ABILITY SCORES
STR 16, CON 12, DEX 18, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 14, CON 10, DEX 18, INT 10, WIS 11, CHA 8

AC: 18 Fort: 16 Ref: 17 Will: 14
HP: 45 Surges: 8 Surge Value: 12

TRAINED SKILLS
Acrobatics +10, Heal +6, Stealth +10, Thievery +10

UNTRAINED SKILLS
Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Dungeoneering +3, Endurance +4, History +1, Insight +1, Intimidate +0, Nature +1, Perception +1, Religion +1, Streetwise +0

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Monk Feature: Stone Fist Flurry of Blows
Monk Attack 1: Dancing Cobra
Monk Attack 1: Five Storms
Monk Attack 1: Open the Gate of Battle
Monk Attack 1: Spinning Leopard Maneuver
Monk Utility 2: Supreme Flurry
Monk Attack 3: Eternal Mountain

FEATS
Mounted Combat
Level 1: Weapon Expertise (Unarmed)
Level 2: Toughness

ITEMS
Amulet of Protection +1 x1
Monk unarmed strike x1
Blurred Strike Ki Focus +1 x1
Belt of Vigor (heroic tier) x1
Flowform Cloth Armor (Basic Clothing) +1 x1
====== End ======


Ragnarr

====== Created Using Wizards of the Coast D&D Character Builder ======
Ragnarr, level 3
Dwarf, Rogue (Scoundrel)
Build: Brawny Rogue
Rogue Tactics Option: Brutal Scoundrel
Rogue Option: Scoundrel Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Black-Hearted Knave

FINAL ABILITY SCORES
STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8

STARTING ABILITY SCORES
STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8

AC: 18 Fort: 15 Ref: 18 Will: 12
HP: 40 Surges: 7 Surge Value: 10

TRAINED SKILLS
Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10

UNTRAINED SKILLS
Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Black-Hearted Knave Attack: Treacherous Advantage
Dwarf Racial Power: Dwarven Resilience
Rogue Attack 1: Clever Strike
Rogue Attack 1: Deft Strike
Rogue Attack 1: Torturous Strike
Rogue Attack 1: Blinding Barrage
Rogue Utility 2: Sneak in the Attack
Rogue Attack 3: Maneuvering Strike

FEATS
Level 1: Light Blade Expertise
Level 2: Improved Initiative

ITEMS
Adventurer's Kit
Dagger x13
Magic Leather Armor +1 x1
Lightning Dagger +1 x1
Amulet of Physical Resolve +1 x1
====== End ======


Tordek sells the Standard of the Wolf, a +2 Spear, and pays to have the enchantment on his +1 Vicious Battleaxe increased, it’s now a +2 Vicious Battleaxe​

Tordek

====== Created Using Wizards of the Coast D&D Character Builder ======
Tordek, level 3
Dwarf, Fighter (Weaponmaster)
Build: Guardian Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: One-handed Weapon Talent
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Earthforger

FINAL ABILITY SCORES
STR 20, CON 16, DEX 10, INT 10, WIS 11, CHA 8

STARTING ABILITY SCORES
STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8

AC: 21 Fort: 18 Ref: 13 Will: 11
HP: 52 Surges: 12 Surge Value: 13

TRAINED SKILLS
Athletics +9, Endurance +9, Intimidate +5

UNTRAINED SKILLS
Acrobatics –1, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +3, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth –1, Streetwise +0, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Earthforger Attack: Stone Panoply
Dwarf Racial Power: Dwarven Resilience
Fighter Attack: Combat Challenge
Fighter Attack 1: Tide of Iron
Fighter Attack 1: Weapon Master's Strike
Fighter Attack 1: Steel Serpent Strike
Fighter Attack 1: Villain's Menace
Fighter Utility 2: Unstoppable
Fighter Attack 3: Sweeping Blow

FEATS
Level 1: Dwarven Weapon Training
Level 2: Toughness

ITEMS
Adventurer's Kit
Handaxe
Vicious Battleaxe +2 x1
Black Iron Scale Armor +1 x1
Potion of Healing
Shield of Protection Heavy Shield (heroic tier) x1
====== End ======


Berend

====== Created Using Wizards of the Coast D&D Character Builder ======
Berend, level 2
Dwarf, Ranger
Build: Two-Blade Ranger
Fighting Style Option: Two-Blade Fighting Style
Ranger Option: Running Attack
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 20, CON 14, DEX 12, INT 10, WIS 12, CHA 8

STARTING ABILITY SCORES
STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8

AC: 16 Fort: 18 Ref: 14 Will: 13
HP: 42 Surges: 8 Surge Value: 10

TRAINED SKILLS
Athletics +10, Dungeoneering +9, Endurance +9, Nature +7, Stealth +6

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, Heal +2, History +1, Insight +2, Intimidate +0, Perception +2, Religion +1, Streetwise +0, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Dwarf Racial Power: Dwarven Resilience
Hunter's Quarry Power: Hunter's Quarry
Ranger Attack 1: Twin Strike
Ranger Attack 1: Marauder's Rush
Ranger Attack 1: Two-Fanged Strike
Ranger Attack 1: Jaws of the Wolf
Ranger Utility 2: Yield Ground

FEATS
Toughness
Level 1: Weapon Expertise (Heavy Blade)
Level 2: Weapon Focus (Heavy Blade)

ITEMS
Adventurer's Kit
Javelin
Flesh Grinder Longsword +1 x1
Vicious Longsword +1 x1
Magic Hide Armor +1 x1
Amulet of Protection +1 x1
Potion of Healing
====== End ======


Travok

====== Created Using Wizards of the Coast D&D Character Builder ======
Travok, level 2
Dwarf, Paladin
Build: Avenging Paladin
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Guardian

FINAL ABILITY SCORES
STR 19, CON 12, DEX 10, INT 8, WIS 13, CHA 15

STARTING ABILITY SCORES
STR 17, CON 10, DEX 10, INT 8, WIS 13, CHA 15

AC: 22 Fort: 16 Ref: 14 Will: 14
HP: 45 Surges: 11 Surge Value: 11

TRAINED SKILLS
Diplomacy +8, Endurance +5, Insight +7, Religion +5

UNTRAINED SKILLS
Acrobatics –3, Arcana +0, Athletics +1, Bluff +3, Dungeoneering +4, Heal +2, History +0, Intimidate +3, Nature +2, Perception +2, Stealth –3, Streetwise +3, Thievery –3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Guardian Attack: Guardian's Counter
Dwarf Racial Power: Dwarven Resilience
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Valiant Strike
Paladin Attack 1: Holy Strike
Paladin Attack 1: Divine Pursuit
Paladin Attack 1: Blood of the Mighty
Paladin Utility 2: Bless Weapon

FEATS
Level 1: Dwarven Weapon Training
Level 2: Toughness

ITEMS
Adventurer's Kit
Potion of Healing
Heavy Shield x1
Throwing hammer
Frost Warhammer +1 x1
Battleforged Plate Armor +1 x1
====== End ======
 

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Goonalan

Legend
Supporter
Let's Play #4 Goodman Games DCC54
Forges of the Mountain King (Level 1)



The PCs End

The dwarves divide up the spoils, and head back to their homelands, which we have just decided are in and around the city of Hammerfast. They sell any surplus equipment and quickly establish themselves as an adventuring party for hire- they call themselves, what else, “The Seven Dwarves.”

Re-equipped and suitably rewarded by their masters The Seven Dwarves go in search of more adventure.

The Seven Dwarves continue their exploits in… [TO BE ADVISED].

See you there.
 

Goonalan

Legend
Supporter
Just a short note to say this story is also available at Obsidian Portal (in the Wiki section but just follow the links), as well as the write up the PC stats (in Characters section) and the Monster stats (in Items section) are also available there.

I'll add the other stories etc. when they are completed here- check the Adventure Log section to see what's been completed.

Thank you Goonalan.
 

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