Let's Play #5 Dungeon Magazine Scales of War #1
Rescue at Rivenroar (Level 1)
Rescue at Rivenroar (Level 1)
Session 2.
Encounter #8 Goblin Warren (Area 2)
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The adventurers head back to the entrance chamber, and then led by Miss Teri move back out again through the opposite set of doors, the corridor beyond turns to head north, there are noises and lights ahead.
Miss Teri sneaks forward, leaving her colleagues a little behind, however the shadar-kai doesn’t get far, a rough goblin voice shouts a warning and the inhabitants of the chamber quickly move in to action.
A gang of hobgoblins exit the chamber and with swords drawn rush in to the passage- three of the brutes are grunts, the last- giving orders, a heavily armed and armoured soldier- the leader of the group. Although there’s more shouting coming from the chamber, another grunt Miss Teri spots the fellow opening the northern doors in the chamber and shouting for reinforcements.
Bad Guys 302 XP Level 1 Encounter
Hobgoblin Soldier Level 3 Soldier
Hobgoblin Grunt Level 3 Minion x4
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The shadar-kai gulps and then is surrounded and in the action, she’s cut once by a swatting longsword attack, she keeps the other three goblinoids at bay.
Snatch grabs up his bow and fires, arrow after arrow hurtles down the passage- two of the grunts are killed outright. Miss Teri takes care of a third and then tumbles back as far as she can get away from the hobgoblins.
Suddenly two goblin sharpshooters appear in the chamber ahead, the pair take aim and then fire their hand crossbows down the passage- Snatch is struck twice, the shifter is very quickly bloodied.
Bad Guys 552 XP Level 1 Encounter
Hobgoblin Soldier Level 3 Soldier
Hobgoblin Grunt Level 3 Minion x4
Goblin Sharpshooter Level 2 Artillery x2
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Gargemel launches an Acid Orb straight in to the hobgoblin soldier- the creature burns and screams his rage, Chiggers and Thug rush in to the melee, the former offering Healing Words to Snatch en route- the ranger is healthy again.
Chiggers smashes the soldier with his Wrathful Thunder, leaves the creature staggering and dazed, Thug’s Reaping Strike is alas only a glancing blow- the soldier and one of the grunts survive the opening salvo.
Thug pays the price, the grunt slices the bugbear.
Snatch settles his aim again and fires, marking the soldier as his Quarry, his Twin Fanged Strike thuds in to the hobgoblin, both shots to the head- the soldier flops to the floor a bloody mess. Miss Teri comes rushing forward, stabbing the last grunt as she springs in to the chamber- there are just two goblin sharpshooter left.
The chamber is a rough sleeping quarters for the goblinoids it seems, a burning brazier in one corner, a pile of foodstuffs in another- the rest bedrolls. There are two exits to the chamber, a pair of closed doors to the west, and a pair of open doors to the north- through which the goblin sharpshooters entered. A corridor seems to run a good way to the north, it’s torchlit in places- there looks to be at least one hole in the flagged floor- a pit?
The goblin sharpshooter suddenly realise they’re all that’s left- the pair fire in unison, Thug takes another hit, and then also in unison dash up the northern corridor, grab for a rope and swing across the pit.
As the second goblin lands it receives a double whammy- Chiggers javelin leaves it screaming, Gargemel’s Acid Orb leaves it shrieking and bloodied. Thug’s arrival is the final straw- the bugbear dashes after the goblins, leaps the pit with ease and smashes the already wounded goblin sharpshooter down.
The last sharpshooter spills its hand crossbow and flees the scene- Thug slashes as it races towards the second pit, the creature doesn’t get there- or rather… The goblin is hit by one of Snatch’s arrows, Miss Teri’s dagger, Chigger’s javelin and finally Gargemel’s Acid Orb- the goblinoids momentum sends it tumbling in to the second pit- dead before it hits, well whatever’s down the pit.
The fight is won.
552 XP Level 1 Encounter
Hobgoblin Soldier Level 3 Soldier
Hobgoblin Grunt Level 3 Minion x4
Goblin Sharpshooter Level 2 Artillery x2
The chamber and the dead are quickly searched, the bodies of the fallen thrown down the first pit- which is deep, the bottom hidden in darkness.
The adventurers take a short rest, get their gear together, and then still following Adronsius’ directions head west again.
Comment: Another reasonable encounter, a little easy.
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