(un)reason
Legend
Polyhedron Issue 73: July 1992
part 2/5
Take My Advice: Summer rolls around again, the number of conventions reaches it's peak, and we have the requisite advice column on how to get the most out of your time there. Remember that in the real world encumbrance isn't tracked in neat weight classes, but every extra pound will gradually increase your exhaustion at the end of the day, particularly if you use a bag rather than a decently ergonomic backpack. Most convention tournaments don't let you build your own characters using supplements, so there's no point bringing more than the corebooks anyway. Speaking of tournaments, better to know which ones you're playing in in advance and turn up on time rather than trying to sign up on the day, particularly in large conventions where the popular options get snapped up fast, and you risk double-booking if you enter multi-round tournaments without knowing when all the subsequent instalments are. Don't fill all your time with tournaments, leave some time for wandering around, browsing the stalls & listening to the seminars. Make sure you eat a balanced diet, for nonstop hotdogs & soda from the concessions stands will not be kind to your bowels, waistline or budget. Another of those articles that shows up every year or two with slightly different flavours each time, growing increasingly specialised towards the RPGA experience, because by this point they're their own little subculture amid the larger one of regular convention-goers. It's important to get the new arrivals up to speed, but gets increasingly repetitive for the long-runners.
Experience Preferred pt 2: The first instalment of this adventure was only mildly silly, with most of the humour in the hands of the players. The second one sees them sent from Olympus to a parallel prime material world, where things escalate to moderate silliness. Everything is subtly off, with some things that are recognisable analogues that make for serious battles like the giant and dragon, and some that are just plain silly like encountering an irascible food critic and a bunch of elves performing Hamlet. At the end of it they take another interdimensional portal and wind up in Kansas, which definitely bodes ill for the next instalment. What inverted Oz-related jokes do they have in store for us? After reading this, I'm not particularly enthusiastic to find out, but I guess I'll have to do so anyway. Tune in next month for the climactic finale! Cheeses need time to mature, and this is definitely getting more cheesy as time goes by.
part 2/5
Take My Advice: Summer rolls around again, the number of conventions reaches it's peak, and we have the requisite advice column on how to get the most out of your time there. Remember that in the real world encumbrance isn't tracked in neat weight classes, but every extra pound will gradually increase your exhaustion at the end of the day, particularly if you use a bag rather than a decently ergonomic backpack. Most convention tournaments don't let you build your own characters using supplements, so there's no point bringing more than the corebooks anyway. Speaking of tournaments, better to know which ones you're playing in in advance and turn up on time rather than trying to sign up on the day, particularly in large conventions where the popular options get snapped up fast, and you risk double-booking if you enter multi-round tournaments without knowing when all the subsequent instalments are. Don't fill all your time with tournaments, leave some time for wandering around, browsing the stalls & listening to the seminars. Make sure you eat a balanced diet, for nonstop hotdogs & soda from the concessions stands will not be kind to your bowels, waistline or budget. Another of those articles that shows up every year or two with slightly different flavours each time, growing increasingly specialised towards the RPGA experience, because by this point they're their own little subculture amid the larger one of regular convention-goers. It's important to get the new arrivals up to speed, but gets increasingly repetitive for the long-runners.
Experience Preferred pt 2: The first instalment of this adventure was only mildly silly, with most of the humour in the hands of the players. The second one sees them sent from Olympus to a parallel prime material world, where things escalate to moderate silliness. Everything is subtly off, with some things that are recognisable analogues that make for serious battles like the giant and dragon, and some that are just plain silly like encountering an irascible food critic and a bunch of elves performing Hamlet. At the end of it they take another interdimensional portal and wind up in Kansas, which definitely bodes ill for the next instalment. What inverted Oz-related jokes do they have in store for us? After reading this, I'm not particularly enthusiastic to find out, but I guess I'll have to do so anyway. Tune in next month for the climactic finale! Cheeses need time to mature, and this is definitely getting more cheesy as time goes by.