(un)reason
Legend
Polyhedron UK Issue 7: May 2000
part 1/5
72 pages. How do you fight a creature with way too many limbs, each way too long and oddly jointed in their own right? Better hope they can't co-ordinate them as well as a creature with a smaller number. Well, I guess it's working out pretty well for mammals on this planet. But in a fantasy universe, all the rules could be different. Time to see what the rules are in the latest edition of our foreign exchange.
Network News: We saw that the RPGA as a whole had expanded dramatically recently, driven by the new free tier and improved promotion in game stores, probably also the news of 3e bringing D&D to the attention of people who used to play but lost touch for a while. The good news also applies to the UK branch, which has increased by 25% in just the first quarter of 2000. This kind of exponential growth probably isn’t going to last indefinitely, but it’s nice while it does. They’re increasing their European and African penetration, giving other countries their own bits of Living territory and generally trying to make everyone feel like their contributions to the whole are significant. All this extra membership money will hopefully let them improve the size and production values of the magazine further, particularly if some of those new members get to sending in more articles as well. So this is all very cheerful indeed. Happy days are here again. The panics about the WotC takeover are well and truly over and most people are willing to give them a fair shot at putting their own stamp on the game. The real test will be when it actually arrives and I wonder just how much the different countries will differ in their opinions.
Fiction - Of Meddling and Medallions by Iain Lowson: Chivalry & Sorcery continues to be a fairly popular UK exclusive. A typically mismatched pair of adventurers (the orc has more common sense than the human) blunder intro trouble when an amulet they’re carrying turns out to be a valuable magical artifact from the region and of great cultural significance to the villagers. To make up for this faux pas they’re sent on a quest to retrieve another item, which turns out to be held by an evil wizard who thoroughly outmatches them. Fortunately, just as all seems lost, the medallion turns out to have magic absorbing powers, which enable them to turn the tables and escape, albeit without either of the magic items, to continue their adventures alive but still poor. Like many a story featuring a cynically bantering duo of vagabonds, this definitely owes a debt to Fafhrd & the Grey Mouser, but at least the characters aren’t obvious 1 to 1 analogs this time around and the storytelling is decent, plus it tells us a little more about the game’s setting in general. I wouldn’t object to seeing some more of it or them.
part 1/5
72 pages. How do you fight a creature with way too many limbs, each way too long and oddly jointed in their own right? Better hope they can't co-ordinate them as well as a creature with a smaller number. Well, I guess it's working out pretty well for mammals on this planet. But in a fantasy universe, all the rules could be different. Time to see what the rules are in the latest edition of our foreign exchange.
Network News: We saw that the RPGA as a whole had expanded dramatically recently, driven by the new free tier and improved promotion in game stores, probably also the news of 3e bringing D&D to the attention of people who used to play but lost touch for a while. The good news also applies to the UK branch, which has increased by 25% in just the first quarter of 2000. This kind of exponential growth probably isn’t going to last indefinitely, but it’s nice while it does. They’re increasing their European and African penetration, giving other countries their own bits of Living territory and generally trying to make everyone feel like their contributions to the whole are significant. All this extra membership money will hopefully let them improve the size and production values of the magazine further, particularly if some of those new members get to sending in more articles as well. So this is all very cheerful indeed. Happy days are here again. The panics about the WotC takeover are well and truly over and most people are willing to give them a fair shot at putting their own stamp on the game. The real test will be when it actually arrives and I wonder just how much the different countries will differ in their opinions.
Fiction - Of Meddling and Medallions by Iain Lowson: Chivalry & Sorcery continues to be a fairly popular UK exclusive. A typically mismatched pair of adventurers (the orc has more common sense than the human) blunder intro trouble when an amulet they’re carrying turns out to be a valuable magical artifact from the region and of great cultural significance to the villagers. To make up for this faux pas they’re sent on a quest to retrieve another item, which turns out to be held by an evil wizard who thoroughly outmatches them. Fortunately, just as all seems lost, the medallion turns out to have magic absorbing powers, which enable them to turn the tables and escape, albeit without either of the magic items, to continue their adventures alive but still poor. Like many a story featuring a cynically bantering duo of vagabonds, this definitely owes a debt to Fafhrd & the Grey Mouser, but at least the characters aren’t obvious 1 to 1 analogs this time around and the storytelling is decent, plus it tells us a little more about the game’s setting in general. I wouldn’t object to seeing some more of it or them.