(un)reason
Legend
Polyhedron Issue 140: February 2000
part 2/5
Table Talk: This column has absolutely nothing to do with the decathlons for the first time in ages. Instead, it's an intro by the new local activities co-ordinator, Scott J. Magner, as mentioned last page. Apparently, the introduction of a free membership tier has been a big success, as they’ve rocketed from 7,000 members to 37,000 over the past couple of years. But they do still need enough paying members and volunteers to support all the activities they run, or there’s a distinct risk of things falling apart. You need to balance asking what the RPGA can do for you with what you can do for the RPGA. A problem now shared by many internet games that mix up free to play and subscription tiers, maybe with microtransactions on top. You can be popular with millions yet somehow still making a loss if you structure it wrong. But anyway, the real reason we’re here is to have fun and make friends. If you do that (and make sure you have a way of staying in touch if the organisation falls apart) you’re the real winner here. Fairly typical stuff, although the statistical info is notable, since they don’t deliver that regularly, unlike Dungeon & Dragon.
The only bit of regular style news is a confirmation that the Living Death campaign will indeed be surviving the transition to 3e, with conversion rules arriving at Gen Con. Since 3e has faster advancement, the level tiers are getting stretched out, but currently dual-classed characters may find themselves mildly weakened by the conversion to the new multiclassing system. Let’s hope people find the conversion system they use fair and they don’t lose too many players as a result of these changes.
Member Spotlight: Time to put your hiking boots on, as we're going off to the mountain states to meet their regional co-ordinator, Ken Ritchart. He's been part of the RPGA since the very start, and plays a big role in organising their charity benefit events. Most of his profile is dedicated to this, making it clear that he sees the RPGA as not just a place to play games, but a way to build community and do good in the world. If you can accomplish all of these things at once, that's a win-win situation. If you're in Colorado or the surrounding areas, the more help the merrier. Not going to argue with that, even if it's not a particularly original viewpoint around here, leaving me with not much to comment on either.
LC Judge Guidelines: On the other hand, this isn't just the usual platitudes about being prepared, treating everyone fairly and filling forms out properly afterwards but a detailed 6 page list of their ever accumulating house rules, many of which are new. You can start off with one long duration buff spell active and still have all your slots for the day, but any more need to be cast in play. You can trade items to other characters while still alive, but taking them from dead ones except to pay for their resurrection is still a big no-no. XP is based on party tier rather than just what you managed to kill and a flat story award. You can sell magic items, but many of them are worth different amounts than their Encyclopedia Magica entry says. Don't forget your morale, reaction checks and especially hovering at death's door rules. While there is some repeating of the basics, even this late in the edition, they're still trying to refine the 2e rules rather than devoting all their energy to developing Living Greyhawk, which is very interesting to see. It makes me wonder what the Living City could have become if it was allowed to develop organically for a few decades more without dramatic rules changes imposed from the top of the company. How much of The Vast would it cover now and how would the regions be divided up in the real world.
part 2/5
Table Talk: This column has absolutely nothing to do with the decathlons for the first time in ages. Instead, it's an intro by the new local activities co-ordinator, Scott J. Magner, as mentioned last page. Apparently, the introduction of a free membership tier has been a big success, as they’ve rocketed from 7,000 members to 37,000 over the past couple of years. But they do still need enough paying members and volunteers to support all the activities they run, or there’s a distinct risk of things falling apart. You need to balance asking what the RPGA can do for you with what you can do for the RPGA. A problem now shared by many internet games that mix up free to play and subscription tiers, maybe with microtransactions on top. You can be popular with millions yet somehow still making a loss if you structure it wrong. But anyway, the real reason we’re here is to have fun and make friends. If you do that (and make sure you have a way of staying in touch if the organisation falls apart) you’re the real winner here. Fairly typical stuff, although the statistical info is notable, since they don’t deliver that regularly, unlike Dungeon & Dragon.
The only bit of regular style news is a confirmation that the Living Death campaign will indeed be surviving the transition to 3e, with conversion rules arriving at Gen Con. Since 3e has faster advancement, the level tiers are getting stretched out, but currently dual-classed characters may find themselves mildly weakened by the conversion to the new multiclassing system. Let’s hope people find the conversion system they use fair and they don’t lose too many players as a result of these changes.
Member Spotlight: Time to put your hiking boots on, as we're going off to the mountain states to meet their regional co-ordinator, Ken Ritchart. He's been part of the RPGA since the very start, and plays a big role in organising their charity benefit events. Most of his profile is dedicated to this, making it clear that he sees the RPGA as not just a place to play games, but a way to build community and do good in the world. If you can accomplish all of these things at once, that's a win-win situation. If you're in Colorado or the surrounding areas, the more help the merrier. Not going to argue with that, even if it's not a particularly original viewpoint around here, leaving me with not much to comment on either.
LC Judge Guidelines: On the other hand, this isn't just the usual platitudes about being prepared, treating everyone fairly and filling forms out properly afterwards but a detailed 6 page list of their ever accumulating house rules, many of which are new. You can start off with one long duration buff spell active and still have all your slots for the day, but any more need to be cast in play. You can trade items to other characters while still alive, but taking them from dead ones except to pay for their resurrection is still a big no-no. XP is based on party tier rather than just what you managed to kill and a flat story award. You can sell magic items, but many of them are worth different amounts than their Encyclopedia Magica entry says. Don't forget your morale, reaction checks and especially hovering at death's door rules. While there is some repeating of the basics, even this late in the edition, they're still trying to refine the 2e rules rather than devoting all their energy to developing Living Greyhawk, which is very interesting to see. It makes me wonder what the Living City could have become if it was allowed to develop organically for a few decades more without dramatic rules changes imposed from the top of the company. How much of The Vast would it cover now and how would the regions be divided up in the real world.