(un)reason
Legend
Dragon Magazine Issue 192: April 1993
part 4/6
Fiction: The heroes of weefield by Mitchell Diamond. A reminder why the stalwart knight single-handedly fighting monsters is considerably less effective than a bunch of adventurers with varied skills, who attack with teamwork, magic, missile weapons, flaming oil, etc etc. You really can't afford to play fair, particularly with creatures much bigger than you that'll deal out and take more damage than even the most badass mortal man can manage. This is even more the case in a system where the ageing and advancement rules are more realistic than D&D's. But still it's not just kill or be killed. And so we have a story in which sympathy for the monster results in them sparing it, despite the fact that it may well kill again. Actually, all sides in this story are pretty sympathetic, even when they're being idiots. The plot is a bit insubstantial, but it's still a decent enough read, with good character banter.
Sage advice: What does a nilbog do to a spelljamming helm (Not much. It may make the user fly it somewhere unwise though. )
What's a ziggurat. ( A really scary monster. Second only to the Gazebo in it's power to terrify and confound players. )
Can you turn a staff into a morning star (not without ruining it. Wood is not the most flexible and resilient of materials. )
What happens if you turn someone to stone, then turn the statue to mud, resculpt it, turn it back to stone, then turn it back to flesh. (Oooh, thatsa nasty tricksa. I'll seta de godsa on you and theyla smita you for crimes againsta nature. )
What ToM spheres do the forgotten realms deities grant (Hmm. This is gonna take up quite a bit of space. Better get cracking.)
Would breaking a staff of the magi permanently destroy a vampire (possibly. Their indestructibility isn't as good as the tarrasque's)
Can spheres of annihilation permanently destroy the tarrasque (no)
How much alcohol do you need to get an umber hulk drunk. (They're about 3 times as heavy as humans, so Skip will make a wild guess and say three times as much. This may get expensive. )
Can you teleport inside a creature (no)
How far can you jump while wearing a girdle of giant strength. (36' plus 2 per point of strength above 18/00. Not that impressive really)
Are trained falcons really more expensive than war elephants (yes. Elephants are easy to train, and expensive to keep. Falcons are not. So there's more demand and less supply. )
What is a lair. (Anywhere I hang my hoard, that's my lair :fingerciicks: )
Can you enlarge something, cast permanancy, then enlarge it again (I'm afraid that falls foul of the no stacking the same kind of bonus rule. Or would, if we'd properly standardized that yet. )
Can we make a rope trick permanent and then take it with us as a storage method. (no, twice. It is neither sustainable or portable)
How do I measure east/west on hex grids (counting from the middle. Don't tell me that's hard for you.)
Do you reroll all your hit points when you gain a new level (Not officially. You can play it like that if you like, and the game doesn't break though. )
Why did you change THAC0's for the new edition (simplicity.)
If you wish for extra arms, can you wear extra magical items on them (No. Skip will not budge on this one, even if other writers do. Beware TPKing mariliths.)
Which speed factor and damage do small creatures wielding bastard swords have. (the worst ones)
How does poison work
)

ing witcha biochemistry. They can pull some pretty nasty tricks. )
Can a troll die from starvation. (Eventually. They may not obey the law of conservation of mass, but they still need refueling sometimes. )
Can you recalibrate your aim on a wand of wonder once you know what it's about to shoot. (No. These devices can not be relied on in any way, shape or form. Skip laughs at your attempts to mitigate it's consequences.)
part 4/6
Fiction: The heroes of weefield by Mitchell Diamond. A reminder why the stalwart knight single-handedly fighting monsters is considerably less effective than a bunch of adventurers with varied skills, who attack with teamwork, magic, missile weapons, flaming oil, etc etc. You really can't afford to play fair, particularly with creatures much bigger than you that'll deal out and take more damage than even the most badass mortal man can manage. This is even more the case in a system where the ageing and advancement rules are more realistic than D&D's. But still it's not just kill or be killed. And so we have a story in which sympathy for the monster results in them sparing it, despite the fact that it may well kill again. Actually, all sides in this story are pretty sympathetic, even when they're being idiots. The plot is a bit insubstantial, but it's still a decent enough read, with good character banter.
Sage advice: What does a nilbog do to a spelljamming helm (Not much. It may make the user fly it somewhere unwise though. )
What's a ziggurat. ( A really scary monster. Second only to the Gazebo in it's power to terrify and confound players. )
Can you turn a staff into a morning star (not without ruining it. Wood is not the most flexible and resilient of materials. )
What happens if you turn someone to stone, then turn the statue to mud, resculpt it, turn it back to stone, then turn it back to flesh. (Oooh, thatsa nasty tricksa. I'll seta de godsa on you and theyla smita you for crimes againsta nature. )
What ToM spheres do the forgotten realms deities grant (Hmm. This is gonna take up quite a bit of space. Better get cracking.)
Would breaking a staff of the magi permanently destroy a vampire (possibly. Their indestructibility isn't as good as the tarrasque's)
Can spheres of annihilation permanently destroy the tarrasque (no)
How much alcohol do you need to get an umber hulk drunk. (They're about 3 times as heavy as humans, so Skip will make a wild guess and say three times as much. This may get expensive. )
Can you teleport inside a creature (no)
How far can you jump while wearing a girdle of giant strength. (36' plus 2 per point of strength above 18/00. Not that impressive really)
Are trained falcons really more expensive than war elephants (yes. Elephants are easy to train, and expensive to keep. Falcons are not. So there's more demand and less supply. )
What is a lair. (Anywhere I hang my hoard, that's my lair :fingerciicks: )
Can you enlarge something, cast permanancy, then enlarge it again (I'm afraid that falls foul of the no stacking the same kind of bonus rule. Or would, if we'd properly standardized that yet. )
Can we make a rope trick permanent and then take it with us as a storage method. (no, twice. It is neither sustainable or portable)
How do I measure east/west on hex grids (counting from the middle. Don't tell me that's hard for you.)
Do you reroll all your hit points when you gain a new level (Not officially. You can play it like that if you like, and the game doesn't break though. )
Why did you change THAC0's for the new edition (simplicity.)
If you wish for extra arms, can you wear extra magical items on them (No. Skip will not budge on this one, even if other writers do. Beware TPKing mariliths.)
Which speed factor and damage do small creatures wielding bastard swords have. (the worst ones)
How does poison work




Can a troll die from starvation. (Eventually. They may not obey the law of conservation of mass, but they still need refueling sometimes. )
Can you recalibrate your aim on a wand of wonder once you know what it's about to shoot. (No. These devices can not be relied on in any way, shape or form. Skip laughs at your attempts to mitigate it's consequences.)