Dragon Issue 277: November 2000
part 1/7
132 pages. Steampunk! This certainly isn't your daddy's D&D. Amusing that this should turn up just as the subgenre really starts to go mainstream, 12 years later, and shows how long it's been gradually gathering fans. Once again they've come up with a topic they didn't cover under the old edition, which almost makes it seem like they were holding back over the last year or so. So I'm definitely excited to see if they've got themselves a decent collection of good articles for this one. Don't let me down now guys.
Scan Quality: Good, unindexed, some page curvature visible.
In this issue:
Wyrms turn: They've already loosened the alignment straitjacket a little recently. Here's another invitation for people to have a good whine about the problems or opportunities alignment affords them. Even in the office, they have their disagreements about it. But these are pretty friendly ones compared to the flamewars that rage on forums. I do hope they know what they're letting themselves in for. Give people an inch and they'll take a mile, and next thing you know, they won't be using alignment at all.

And then how will we tell who the good and bad guys are, huh? Still, a vigorous flamewar every now and then does one good. And if they don't get enough then they have to manufacture them to keep from getting bored. Should see what the results of this are fairly soon.
The contributors to this month's issue get mini-profiles. This means they're no longer putting little comments about the writers at the end of each article. Since they were often struggling to come up with new ones for the regular writers, this was probably for the best.
Nodwick has another attack of continuity. At least this time his load is a relatively light one.
Scale Mail: We start off with someone who thinks that the roleplaying advice articles in issue 274 were brilliant. They deserve reprinting to a wider audience. They're not disagreeing. They like Robin so much that they've given him his own regular column! That was quick. But will he be able to continue to come up with mindblowing insights on a production line schedule? Most writers fall into formula pretty soon.
Second we have praise for the heraldry articles. There's still a fair few people who like this magazine for the historical bits.
Then we have a long letter about the horrible things they did to the english script in issue 275. They've already backed off on the worst of them, and they promise to never ever use Helvetica. But no word on comic sans. They could still do a whole issue in it if they chose.
And one who isn't happy about the change in artwork. It is a good deal less naturalistic than the old style, it has to be said. Whether that's a good thing is very much a matter of opinion.
On a completely different note, we have someone who rather likes the idea of the cardboard markers that come with the new basic boxed set, and wants to see how the idea could be applied to other parts of the game. Until they get lost, these things can speed play along tremendously.
We then get a reminder that Michael Moorcock is not just a novelist who's been influential on roleplaying, he's also produced some very appropriate music with Hawkwind and the Blue Oyster Cult. He is pretty cool, isn't he.
And finally, we have a rather amusing controversy about the presence of the word [ame=http://www.youtube.com/watch?v=pn1VGytzXus]ass[/ame] on the cover of issue 275. Well, a few people are outraged, and the rest are nonplussed. I think this would be a case where it's best to ignore the oversensitive vocal minority, and embrace your enthusiasm. You'll get more coverage that way, and anyone who can't take the odd swearword definitely couldn't handle regularly killing things and taking their stuff as a fun pastime.