Dragon Issue 306: April 2003
part 6/9
Silicon sorcery: Another fairly long instalment from this column as they promote another D&D computer game - Icewind Dale 2. Unlike Neverwinter Nights, you get to control a whole party, and the game is more focused on on action than roleplaying elements. The game material reflects that, providing a full adventure scenario based on their tutorial system, which I find fairly amusing. Do you have what it takes to win a game of noughts and crosses FOR YOUR LIFE! (although they don't actually let you die in the actual game) You fight a battle for each square, and the first side to make a full line across the board wins. Since the monsters can be different every time, this little challenge can be scaled to any level save those so powerful they can easily bypass the entire room. (and even those could be forced to participate if it's a
godly game of tic-tac-toe

)
Ironically, this is the closest thing to a joke article in the entire issue, and it's still presented with an entirely straight face, with a load of different ideas on variants and how to integrate them into your campaign. You could even run a full campaign around it, where it's standard procedure for disputes to be settled by monstrous noughts and crosses duels. (now a cartoon with a flamboyantly hairstyled protagonist determined to find the "heart of the board" ) I really don't know how to react to that. It's definitely interesting, I'll give them that. I'm not sure if I actually want to use it, but I admire their commitment to sparkle motion. Oh well, I'm going to give this high marks, simply because it's provided me so much material to riff with.
Nodwick suffers april fools day in the traditional fashion. Zogonia must be increasing in popularity, because it gets to go full page. 4 whole pages in fact. Much hilarity is had as the lich is vanquished, and everything is put back to normal. Well, almost. Dork tower suffers from the dread sucky name syndrome. Fortunately, there is a cure available. Nodwick then gets a second strip. Exactly what the townsfolk don't want. Now, if only they'd bring back dragonmirth. Then everything would be peachy-keen here.
Campaign News finishes here, because they've decided to put it back in Polyhedron where it originally came from. And before they say goodbye, they have another round of reorganisations and nerfs to hand out to us. They've been talking about the new metaregions for quite a while, so that's no surprise, but it is nice to know the names and contact emails for each of their co-ordinators. What isn't so pleasing to see is the removal of yet another magical item that has maybe proven too powerful. They won it fair and square and have had a good year to grow attached to it. There's going to be some grumbles about that. Still, it was amusing to see the trials and aggravations of running organised play from a distance, and the articles in this section were of above average quality for the magazine, so I'm definitely sad to see regular Greyhawk coverage end in here. Now it's just generic stuff and the Realms left.

Maybe someday I'll do this for Polyhedron too and see the other side of this migration, but that'd be years in the future even if I started immediately after finishing Dragon. (not bloody likely) For now, it's farewell, and I do indeed hope they fare well.