(un)reason
Legend
Dragon Issue 327: January 2005
part 1/7
100 pages. Looks like we're still in general dark dungeoneering mode on the cover, with an illustration that's very similar indeed to issue 322's. There's only so much you can do with with close-ups of covered faces. Let's hope we haven't run out of new ideas to put down there, just as they're making a load of effort to reaffirm that as a playstyle.
Scan Quality: Good, unindexed.
In this issue:
From the Editor: After barely a year, we once again switch editors, as the previous one promotes upwards to the R&D departments. They might start off enthusiastic, but monthly deadlines soon grind them down, particularly when the stuff they're releasing from one month to the next is so similar. You have to work to keeping it interesting for you as well as the audience. Fortunately, our new boss is made of sterner stuff. Erik Mona has shown himself willing to do this job for free for years, creating the Oerth Journal as an online magazine to keep Greyhawk alive in the dark times of the mid 90's, and then getting to go official when WotC brought it back instead of just getting threatening letters from Rob Repp. Since then he's moved through Polyhedron, the Living Greyhawk Journal, to Dungeon, and now to here. In fact, for the next couple of years, he'll be the lead editor on Dungeon and Dragon simultaneously, which is longer than Roger managed before getting burnt out. So yeah, he's a genuine enthusiast, and hopefully his obsessive attention to Greyhawk's setting detail will apply to other ones as well. This is definitely a good way to start a new year.
Scale Mail: Our first letter is from someone who found the lovecraftian material came at just the right time for his campaign. Given how popular Lovecraft is, this bit of synchronicity was almost inevitable.
Not quite so lucky is someone who forgot where the quasi-elemental genasi were. Fortunately, there are detailed records in the magazine to remind them. As long as the internet remains, none of this will be lost.
We get some old school whimsy, protesting against the atrocity that is summoning and binding elementals to serve as industrial power sources. Using them like pokemon is bad enough, but working for years with no hope of release? Inhumane! A very valid issue, and one I'm sure you could have a lot of fun with in game.
We also get reminded that while roleplaying as a whole may be male dominated, there are a fair few groups that are female only or have them as a majority. Remember, women buy far more books in general than men. It's quite possibly a fluke roleplaying evolved primarily from wargaming rather than literature and wound up male dominated.
Rather more prosaic is a basic bit of errata. Same as it ever was.
A lot of the time, getting hold of the magazine overseas has been a problem for people. However that doesn't stop it from turning up for sale in the oddest places. Even Afganistan gets a few, partially thanks to the soldiers stationed there.
Another obvious letter is nitpicking about the difference between england and great britain, and the way people from other countries can conflate the two. Yawn. I can't get worked up about this, but then I am english, so maybe it's just majority privilege speaking there.
The revamp and it's masterminder get praised again twice. Since he just left, that instantly makes me wonder if they'll like the next set of changes Erik will make.
And finally we have yet another person asking how you get into writing role-playing games. Since we had an article on that just last issue, I'm forced to sigh at the being repetitive again.
part 1/7
100 pages. Looks like we're still in general dark dungeoneering mode on the cover, with an illustration that's very similar indeed to issue 322's. There's only so much you can do with with close-ups of covered faces. Let's hope we haven't run out of new ideas to put down there, just as they're making a load of effort to reaffirm that as a playstyle.
Scan Quality: Good, unindexed.
In this issue:
From the Editor: After barely a year, we once again switch editors, as the previous one promotes upwards to the R&D departments. They might start off enthusiastic, but monthly deadlines soon grind them down, particularly when the stuff they're releasing from one month to the next is so similar. You have to work to keeping it interesting for you as well as the audience. Fortunately, our new boss is made of sterner stuff. Erik Mona has shown himself willing to do this job for free for years, creating the Oerth Journal as an online magazine to keep Greyhawk alive in the dark times of the mid 90's, and then getting to go official when WotC brought it back instead of just getting threatening letters from Rob Repp. Since then he's moved through Polyhedron, the Living Greyhawk Journal, to Dungeon, and now to here. In fact, for the next couple of years, he'll be the lead editor on Dungeon and Dragon simultaneously, which is longer than Roger managed before getting burnt out. So yeah, he's a genuine enthusiast, and hopefully his obsessive attention to Greyhawk's setting detail will apply to other ones as well. This is definitely a good way to start a new year.
Scale Mail: Our first letter is from someone who found the lovecraftian material came at just the right time for his campaign. Given how popular Lovecraft is, this bit of synchronicity was almost inevitable.
Not quite so lucky is someone who forgot where the quasi-elemental genasi were. Fortunately, there are detailed records in the magazine to remind them. As long as the internet remains, none of this will be lost.
We get some old school whimsy, protesting against the atrocity that is summoning and binding elementals to serve as industrial power sources. Using them like pokemon is bad enough, but working for years with no hope of release? Inhumane! A very valid issue, and one I'm sure you could have a lot of fun with in game.
We also get reminded that while roleplaying as a whole may be male dominated, there are a fair few groups that are female only or have them as a majority. Remember, women buy far more books in general than men. It's quite possibly a fluke roleplaying evolved primarily from wargaming rather than literature and wound up male dominated.
Rather more prosaic is a basic bit of errata. Same as it ever was.
A lot of the time, getting hold of the magazine overseas has been a problem for people. However that doesn't stop it from turning up for sale in the oddest places. Even Afganistan gets a few, partially thanks to the soldiers stationed there.
Another obvious letter is nitpicking about the difference between england and great britain, and the way people from other countries can conflate the two. Yawn. I can't get worked up about this, but then I am english, so maybe it's just majority privilege speaking there.
The revamp and it's masterminder get praised again twice. Since he just left, that instantly makes me wonder if they'll like the next set of changes Erik will make.
And finally we have yet another person asking how you get into writing role-playing games. Since we had an article on that just last issue, I'm forced to sigh at the being repetitive again.