(un)reason
Legend
Dragon Issue 336: October 2005
part 6/7
Silicon sorcery: Hmm, Shadow of the Colossus. Another game which does things a little differently to most D&D adventures, as you only face one big monster per adventure, rather than a whole dungeon full of fun. Of course, to make this work in D&D, you need to design monsters differently, with a good set of abilities and weaknesses to discover and work with. How do you climb one? How do you stay upright when they shake the earth with every step? How do you deal with their spectacular collapse when they finally die? It's an interesting set of questions, and one they're obviously thinking about quite a bit, since they did stuff like this in Iron Heroes as well. This is another of those cases where the small size of the column means they don't do an entirely satisfying job, as they provide us with stats for a generic titan rather than several of the more advanced ones in the game. It is a cool idea, but it really needs more expansion, like many high level monsters. (apart from dragons, which are doing quite well for themselves with new stuff every year) This stuff is damn hard to make both balanced and mechanically interesting, and it's the area we most need more material and advice on.
Sage advice: Hey, Geraldine! Get your lazzzy asss back to work! We've got more quessstions to answer!
Can a monk take improved natural attack for their unarmed strike (yess. Verry brutal, yess.)
Can you combine manyshot with ranged precision (no)
Does quick draw let you sheathe a weapon as a free action. (No. Putting it in needss more precission than taking it out, preciouss.)
If you have quick draw, can you change weapons mid attack. Does that include switching between melee and ranged (yess. Thatss a funny image, collins collins.)
Do you get the benefits of weapon finesse when using multiple weapons (Yess.)
Can you use whirlwind attack in heavy armour (yess)
Which version of innate spell is official (The mosst recent one, yess? Complete arcane, preciouss.)
Do you lose the benefits from exalted feats in an anti-magic field (Mosstly. But you sstill have to follow the nassty rules, collins collins. Sso much for virtue being it's own reward, teeheeheeheehee.)
Where's the ki strike (holy ) ability (Good quesstion. Andy cannot answer it.)
What's a pain effect. (Nassty powers, they hurtsess. Lots of things hurtsess.)
Can a kensai select unarmed strike as their signature weapon (yes)
Are tattoos considered material posessions. (No. You can have as many pretty drawings on you ass you like. Very usefull if you have vow of poverty, and need a holy symbol, yess?)
part 6/7
Silicon sorcery: Hmm, Shadow of the Colossus. Another game which does things a little differently to most D&D adventures, as you only face one big monster per adventure, rather than a whole dungeon full of fun. Of course, to make this work in D&D, you need to design monsters differently, with a good set of abilities and weaknesses to discover and work with. How do you climb one? How do you stay upright when they shake the earth with every step? How do you deal with their spectacular collapse when they finally die? It's an interesting set of questions, and one they're obviously thinking about quite a bit, since they did stuff like this in Iron Heroes as well. This is another of those cases where the small size of the column means they don't do an entirely satisfying job, as they provide us with stats for a generic titan rather than several of the more advanced ones in the game. It is a cool idea, but it really needs more expansion, like many high level monsters. (apart from dragons, which are doing quite well for themselves with new stuff every year) This stuff is damn hard to make both balanced and mechanically interesting, and it's the area we most need more material and advice on.
Sage advice: Hey, Geraldine! Get your lazzzy asss back to work! We've got more quessstions to answer!
Can a monk take improved natural attack for their unarmed strike (yess. Verry brutal, yess.)
Can you combine manyshot with ranged precision (no)
Does quick draw let you sheathe a weapon as a free action. (No. Putting it in needss more precission than taking it out, preciouss.)
If you have quick draw, can you change weapons mid attack. Does that include switching between melee and ranged (yess. Thatss a funny image, collins collins.)
Do you get the benefits of weapon finesse when using multiple weapons (Yess.)
Can you use whirlwind attack in heavy armour (yess)
Which version of innate spell is official (The mosst recent one, yess? Complete arcane, preciouss.)
Do you lose the benefits from exalted feats in an anti-magic field (Mosstly. But you sstill have to follow the nassty rules, collins collins. Sso much for virtue being it's own reward, teeheeheeheehee.)
Where's the ki strike (holy ) ability (Good quesstion. Andy cannot answer it.)
What's a pain effect. (Nassty powers, they hurtsess. Lots of things hurtsess.)
Can a kensai select unarmed strike as their signature weapon (yes)
Are tattoos considered material posessions. (No. You can have as many pretty drawings on you ass you like. Very usefull if you have vow of poverty, and need a holy symbol, yess?)