(un)reason
Legend
Dragon Issue 348: October 2006
part 2/6
First watch: Rehash kicks into high gear this month. Complete Mage? Didn't we already have this. Put it next to Complete Arcane and laugh at the contrast. Black guy with cat vs albino guy with ferret. Someone in marketing thought this through waaaay too hard. Come on, surely you can be a little more inspired.
Even more annoying than rehash is the reset button. Expedition to Castle Ravenloft throws away the years of character development, all the supplements, all the novels, all the stuff White Wolf did, and just goes right back to the start, albeit bigger (especially Strahd's stats) and more brutal than ever. And so we see some more foreshadowing of the next edition reboot.
Yet more official rehash to come. The original Dragonlance trilogy also proves more successful than everything Tracy and Margaret have done since, with yet another deluxe reissue. How many is that by now? They also do another Art of Dragon magazine book. There've been slightly less of those over the years, but still a few. And on top of that, the Monster Manual gets an errata filled, deluxe leatherbound book. Do you feel tempted, or will you wait for the complete corebook set with a special slipcase.
Also limited edition is their dragon themed chess set (not actual Dragonchess, unfortunately, which would be considerably cooler. ) See Tiamat, Bahamut, Dragotha, and a bunch of other famous dragons represented.
Their next minis set is focussed around the blood war. It's been simmering away for over a decade now, looks like it's gonna kick up a gear again. See familiar faces from the old card game, and maybe a few new ones too. Enjoy it while it lasts, before they throw this away in the reset too. Also useful is another battlemat.
On the third party side, we have new releases from some very big names. Gary Gygax's Lejendary Pantheons and Ed Greenwood's Castlemourn. Like Tracy and Margaret, they may not be able to match their 80's output in commercial success, but they're still full of ideas and have other people around them helping to make them reality. Were these any good?
If you don't want D20, then there's Anima. Anime continues to be pretty popular in geek circles, and this wants a little of that action. High action, secret conspiracies and bishis. Sounds like a good combination to me.
Also getting their art recycled is Warcraft, which is releasing a Trading Card Game. Another amusing spin-off that probably isn't going to make them much money compared to the gangbusters of their actual MMO operation, but is interesting.
Speaking of computer games, there's also stuff going the other way. Warhammer 40k becomes Dawn of War: Dark Crusade. All the diabolical and dysfunctional sides are represented. It's gonna be grim in the north quadrant.
Finally, we have a plushy Necronomicon. Just the thing to go with the plush Cthulhu.
Tee Hee. Genius.
Core beliefs: Vecna. Our first three covered deities all had the distinction of having ascended mortals as their demigod sidekicks. But not all gods needed help from others to get up to that level. Vecna, for example. He's managed to cheese his way from fairly powerful lich to full-blown god in the face of archmages, gods, more than a few heroic parties, his own treacherous lieutenant, and even the Dark Powers of Ravenloft. Much of it in actual events, rather than backstory as well. (not that those were particularly pleasant modules to play through. ) As a result of this, his portfolio is a bit of a bodge job, made of what he could get at the time. The whole emphasis on secrets is largely a 3e invention, while he doesn't actually seem hugely interested in undead anymore. Becoming a lich was just a means to the ends of survival and power. There may well be a parable there about how your race and sexuality do not have to be the defining factors in your life, even if you are a minority of some sort. I also have a suspicion that he has no great respect for his new clergy either. If sacrificing them was a path to greater power still, he'd be decorating the altar and sharpening the knives as quickly as his one-handed form allows him too. So a quite different god this time, and though the formula might be the same, amusingly different results come out the other end. There's also several cool shout-outs. There is no Head of Vecna. If you find one, do not try to cut your head off and stick it on for more power. Ely Cromlich is back, with replacement parts to make up for his losses that make him all the more appropriate a servant for Vecna. And even the 2-3e switchover gets a joke at it's expense. It's actually rather impressive in the scope of it's slyness. I really enjoyed this one, and though it probably won't be that useful for PC's, it definitely will for DM's.
part 2/6
First watch: Rehash kicks into high gear this month. Complete Mage? Didn't we already have this. Put it next to Complete Arcane and laugh at the contrast. Black guy with cat vs albino guy with ferret. Someone in marketing thought this through waaaay too hard. Come on, surely you can be a little more inspired.
Even more annoying than rehash is the reset button. Expedition to Castle Ravenloft throws away the years of character development, all the supplements, all the novels, all the stuff White Wolf did, and just goes right back to the start, albeit bigger (especially Strahd's stats) and more brutal than ever. And so we see some more foreshadowing of the next edition reboot.
Yet more official rehash to come. The original Dragonlance trilogy also proves more successful than everything Tracy and Margaret have done since, with yet another deluxe reissue. How many is that by now? They also do another Art of Dragon magazine book. There've been slightly less of those over the years, but still a few. And on top of that, the Monster Manual gets an errata filled, deluxe leatherbound book. Do you feel tempted, or will you wait for the complete corebook set with a special slipcase.

Also limited edition is their dragon themed chess set (not actual Dragonchess, unfortunately, which would be considerably cooler. ) See Tiamat, Bahamut, Dragotha, and a bunch of other famous dragons represented.
Their next minis set is focussed around the blood war. It's been simmering away for over a decade now, looks like it's gonna kick up a gear again. See familiar faces from the old card game, and maybe a few new ones too. Enjoy it while it lasts, before they throw this away in the reset too. Also useful is another battlemat.
On the third party side, we have new releases from some very big names. Gary Gygax's Lejendary Pantheons and Ed Greenwood's Castlemourn. Like Tracy and Margaret, they may not be able to match their 80's output in commercial success, but they're still full of ideas and have other people around them helping to make them reality. Were these any good?
If you don't want D20, then there's Anima. Anime continues to be pretty popular in geek circles, and this wants a little of that action. High action, secret conspiracies and bishis. Sounds like a good combination to me.
Also getting their art recycled is Warcraft, which is releasing a Trading Card Game. Another amusing spin-off that probably isn't going to make them much money compared to the gangbusters of their actual MMO operation, but is interesting.
Speaking of computer games, there's also stuff going the other way. Warhammer 40k becomes Dawn of War: Dark Crusade. All the diabolical and dysfunctional sides are represented. It's gonna be grim in the north quadrant.
Finally, we have a plushy Necronomicon. Just the thing to go with the plush Cthulhu.

Core beliefs: Vecna. Our first three covered deities all had the distinction of having ascended mortals as their demigod sidekicks. But not all gods needed help from others to get up to that level. Vecna, for example. He's managed to cheese his way from fairly powerful lich to full-blown god in the face of archmages, gods, more than a few heroic parties, his own treacherous lieutenant, and even the Dark Powers of Ravenloft. Much of it in actual events, rather than backstory as well. (not that those were particularly pleasant modules to play through. ) As a result of this, his portfolio is a bit of a bodge job, made of what he could get at the time. The whole emphasis on secrets is largely a 3e invention, while he doesn't actually seem hugely interested in undead anymore. Becoming a lich was just a means to the ends of survival and power. There may well be a parable there about how your race and sexuality do not have to be the defining factors in your life, even if you are a minority of some sort. I also have a suspicion that he has no great respect for his new clergy either. If sacrificing them was a path to greater power still, he'd be decorating the altar and sharpening the knives as quickly as his one-handed form allows him too. So a quite different god this time, and though the formula might be the same, amusingly different results come out the other end. There's also several cool shout-outs. There is no Head of Vecna. If you find one, do not try to cut your head off and stick it on for more power. Ely Cromlich is back, with replacement parts to make up for his losses that make him all the more appropriate a servant for Vecna. And even the 2-3e switchover gets a joke at it's expense. It's actually rather impressive in the scope of it's slyness. I really enjoyed this one, and though it probably won't be that useful for PC's, it definitely will for DM's.