Dragon Issue 95: March 1985
part 1/3
100 pages. Welcome to the D&D experience, blue-jeans style. Certainly an interesting art style for this months cover. I quite approve. No particular theme to this month's issue, just another array of stuff for your enjoyment, for all kinds of systems. Can't think of anything else interesting to say here, so lets get going, as usual.
In this issue:
Letters: We have a letter complaining about how much advertising has increased in the magazine over the years. With statistics. They consider this so significant that they devote the whole editorial to justifying it. Commerce sucks, does it not. Just the price we pay to not have to charge you so much.
One of those awkward questions. If someone is deconverted after a cleric converts them, do they lose XP. The answer is generally no. They take the time to answer some more possible rules quibbles. So it goes.
A dumb question about an apparent rules error that is not a mistake at all. Use a little logic before you write in, it'll save everyone a lot of trouble.
Some questions about the monsters in issue 89. Once again logic and realism have to take a hike. Seems like they're saying that a lot lately. Every trend has it's backlash.
Another question on a recent article. Now they want to know exactly what counts as mental damage. Simple enough to resolve.
As is the next bit, which isn't a letter but a load of errata. All in all, this letters section has been rather a downer. Can't we have at least one feelgood compliment or amusingly insane rant? Poor Kim, having to sift through this crap every month.
The forum: Stephen Inniss rebuts comments on his recent articles. You, sirs, were not paying attention, for I specifically already addressed the problems you mentioned within the article. Fantasy is not real, but you should still try and keep it internally consistent. Not that you have to explain everything upfront, either. Balance, my dears.
Calvin V Jestice wants to introduce chances for broken bones to falling damage. Once again, we see people wanting to put specific injuries into an abstract hit point system. Shoo, Away wi ye, ya varmints.
Leslie G Gillis thinks that the idea of worshipping only one god in a pantheistic society is a silly one. Most people will appeal to appropriate gods whenever they're in a tough situation. A perfectly valid view. Monotheistic assumptions from the real world can be hard to shake of. Also, why should PC's be completely immune to systems that affect NPC's. They shouldn't be that special.
From the sorceror's scroll: After receiving many complaints, Gary decides to loosen up the demihuman racial limits a little, as well as open up the various subraces to general PC's. Welcome to serious power creep. We also see the first named mention of Unearthed Arcana. Having produced so many Official AD&Dtm Rules Additions in this magazine, it's time to compile them and make them easily accessable, like they've been saying they would since 1982. Yeah, that's the ticket

And then next year, they'll start work on a new edition. This is interesting information. And that's not all, not by a long shot, no sir. We also have more news on the D&D film, and results from the recent survey. And finally, Gary apologizes once again to the runners of Origins, as bad blood between conventions is not helpful to the hobby as a whole. My oh my. That's some quite substantial news. This will please a lot of people, and piss off almost as many. The D&D ruleset is about to be changed forever, not neccecarily for the better. Looks like the next few issues are going to be rather dramatic ones. Should be exciting for me.
The influence of tolkien on D&D: More pontification from Gary. Once again, for those of you who didn't get the memo way back in issue 13, he talks about D&D's many other influences such as Howard, Moorcock, Lieber, et all. While D&D's races may have been taken from LotR, the tone was very much not. In fact, he's quite critical in many ways of Tolkien's writing style and plot pacing. D&D is not suited to running a game like Tolkien's plots, and you really shouldn't try. Seven years may have passed, and many things have changed in the meantime, but his opinion remains much the same. All you Johnny-come-latelys who've never read most of the original inspirations for the game are Doing It Wrong™. Once again we see how he's already the ultimate grognard, pontificating on subjects most people already consider irrelevant, and only grudgingly changing with the times. Still, once again, he does so in an entertaining fashion. It's going to be different once he's gone. Who's going to play the cantankerous ideologue then?
The world gamers guide: Looks like this is back, sorta. They're no longer going to publish the name of everyone who sends it in, because that'd take forever. Instead, they're going to concentrate on expanding international awareness. If you're in some far flung part of the world, and struggling to find any players at all, they'll help out. How nice of them.
Christians! Learn how to fight at the gates of hell with Dragonraider! Well, okay then. I'm sure your parents will object less than if you were playing that ghastly piece of satanic propaganda that is D&D

I find this advert amusing on multiple levels.
How taxes take their toll: Taxes. Peh. Was there ever a thing adventurers hated more? Arthur Collins regales us with tales of the things kingdoms find to take money from you for having, and the way they do it with the least resistance. Catch them in the winter, when they can't run away. An annoying subject, but handled with humour and a good framing device. Will your adventurers aquiesce for the good of the kingdom, or will they slaughter anyone who has the temerity to try and leave or take over. And if they take over, how will they handle the whole finance situation. You might be able to live the high life on a dragons hoard for years, but it won't keep the roads smooth or the army paid for long. A dull subject, but still one you can build plenty of adventures around. Do you want those kinds of realistic ramifications in your game, or would you prefer to keep your play escapist? As ever, any amusing stories of how your characters acted when faced with the dread spectre of taxes are welcome.